The speech to text tool on mine phone is persuaded that “ethnography” = “not greasy.” (At the very least “not greasy” tends to it is in a postive thing?) typically STT and voice commands work an excellent on that though. You have to talk to it the appropriate way: Enunciate; dramatic pauses between each word; don’t feed it too countless words at once. The well-known speech recognition application Dragon NaturallySpeaking emphasizes that individuals train the mechanism to recognize their voices, however there’s always an element of the mechanism training the users how to talk.
You are watching: Cheer up the chatbot
For to chat purposes, it’s ideal to prevent the careful pauses and smush points together, producing text blog post gems prefer “Send me the faxable baby.” It’s the mismatches in between human intentionally and device representation that have the right to make using organic language communication tools like STT, chatbots and also speech prediction both frustrating and hilarious. As soon as it’s bad, it’s really really good.
I’ve been playing v the video game Cheer up the Chatbot the last pair days (from RRRR, “Where the gamings play you”).
Chatbot has an unusual means of connecting with people, together so countless chatbots do.
Screen explaining Chatbot’s psychological disorders
Understandably, Chatbot is sad.
The goal is to acquire Chatbot come smile.
Open-ended questions make robots happy
The video game is a mix that bot and human-to-human chat, where you switch in between talking to the game’s bot and to various players who room presented together the “Chatbot” speak to each other. Once you fight a minute where over there are sufficient players with various agendas online — consisting of some that don’t know just how the video game works, part presenting together Chatbot, and some presenting as people — that can gain weird.
There are so plenty of layers of anthropomorphism, and… robotomorphism (?) at work. Do Chatbot happy! Chatbot sick from mental disorders. The bot mimics human being language (terribly, as the game developers freely admit), while football player mimic Chatbot’s devastating mimicry, and present themselves as robots — really anthropomorphized robots ~ above the lookout for various other cute robots. Players that think they’re talking to a bot as soon as they’re yes, really talking to a person interpret Chatbot’s replies as “really good AI!” and yet the ways that world use language come mimic the bot deserve to be unconvincing, sort of like a reverse Turing test.
Reading Heather’s interview with Stuart Geiger about robot ethnography brings some of this weirdness into relief. The stereotypical robot is explicitly anthropomorphized and also uses part approximation of herbal language, which can make a chatbot both engaging and awkward as an example for thinking around robots and culture. It’s one anthropocentric instance of robot-ness. And using a regime would be insufficient as a method to immerse oneself in robot culture, or as a means to know digital representations.
But that is interesting to think about anthropomorphism, firm and will in this context. Analysis my own article over there room a few places where I stop to wonder if I’m using an anthropomorphic metaphor or referring to an agency/ volume to act that “things” can have from part perspectives. For example:
NaturallySpeaking “training that users how to talk”? – Agency, i think. The mechanism enacts change.
“Make Chatbot happy!” – Anthropomorphism.
“Get Chatbot come smile” – A “smile”? Anthropomorphic. But “getting Chatbot come smile” reminds me that there is nothing players can do to make Chatbot smile, as far as I can tell, but it’s the possibility that gets civilization to chat and strategize.
When I an initial played the game I believed of smiling as something I could “get Chatbot come do.” however only Chatbot can get Chatbot to smile, and also that’s true in some sense even if I might do something come provoke a smile. The definition I ascribe come Chatbot’s smile has actually shifted.
What meanings could a robot ascribe? Sam Ladner writes that:
The real essence of ethnography is the study the culture or together Geertz would say, the “webs that significance” or the meaning individual society actors ascribe come objects, events, or people.
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Can robots ascribe meaning? A related inquiry from some perspectives can be whether people can ascribe meaning… and when/whether that matters.