Edited February 29, 2020 by Gokuma
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Dude, that is awesome! You gotta tell us exactly how you controlled it. For me, one screen always seems to take complete priority (well, last time I tried it anymeans which was eras earlier now)



It"s all in the video description. 3 certain consingle commands are vital. Whichever one is your genuine present active window is managed by computer mouse & keyboard so you make certain the organize player home window is the active one. The consingle regulates enable the gamepads to still manage the others, updates the displays of nonpresent windows, and plays their sound (so disable or mute music in all yet the host window).

You are watching: Doom split screen pc

Edited February 13, 2020 by Gokuma
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Dude, that is awesome! You gotta tell us exactly how you managed it. For me, one screen constantly appears to take full priority (well, last time I tried it anymethod which was periods back now)


From here (note this actually only functions in LZDoom, GZDoom does not actually support this atm iirc):

Fake splitdisplay support: you should enable the "vid_activeinbackground", "i_soundinbackground" and the new "joy_background" cvars.Start two duplicates of LZDoom from different folders (e.g. with ZDL), one with -organize 2 and another one through "-join 127.0.0.1". You require a dual core CPU, you"ll probably obtain the best results utilizing software program D3D and setting "r_multithreaded" to 0. Set player two to use the gamepad (left stick to relocate, appropriate one to look around) and also give the emphasis to player one, functions for DInput and also SDL.
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Gokuma



Gokuma

picnic bench lordRegistered: 05-00
Posted February 13, 2020(edited)

I uncovered out those consingle commands many thanks to TDRR on the Zandronum.com forum as detailed in the vid description. But that original article around the LZDoom update adds the info around the r_multithreaded command also. I just took this a little further through 3 player so much. You can likewise perform something like this through Chocolate Doom and also I connected to a video clip of that.

 

(Been repeatedly editing the summary for accuracy and also more details in obtaining it set up)

Edited February 14, 2020 by Gokuma
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Immorpher


*

Immorpher

Forum RegularRegistered: 06-18
Posted February 14, 2020

Interesting! I messed about through Split Display ZDoom (SSZDoom) so its nice to have actually this option also :) . Now just to acquire someone to come over and play some Doom!


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drfrag


drfrag

MemberRegistered: 06-04
Posted February 16, 2020(edited)

You have to set axes to none for each controller in the other instances. There"s support for 4 (because of limited buttons) DInput controllers and XInput too in the following release (but they currently functioned as DInput disabling XInput support).

 You need to setup the butloads for each player of course. And disable music for all but one.

 It"s a bit tricky, likewise works in RUDE but it"s means even more restricted (and also simple to setup) because of viewport not being resizeable (however there"s widescreen now). Tright here you have to set different controllers in setup. And being lightweight requires much less horsepower.


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cambreaKer


cambreaKer

Forum RegularRegistered: 12-16
Posted February 16, 2020

what is that map in the video?


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Gokuma


Gokuma

picnic bench lordRegistered: 05-00
Posted February 16, 2020(edited)

UPDATE: It is released!

Latest variation isn"t released yet yet here:

 

 

Edited March 15, 2020 by Gokuma
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Gokuma


Gokuma

picnic bench lordRegistered: 05-00
Posted February 29, 2020

Got 4 players functioning easily! See optimal post for video of a Doomman totem pole.

 

Unfortunately player 1 has to usage keyboard only till I get an excellent USB hub to use the mouse via this many type of players.

Still would be nice to usage two of these PS3 style ZD controllers instead of one and also the N64 controller.

At time of video I had the turning sensitivity set means as well high for the N64 though.

Player 4 is utilizing a PS2 controller and my one Radioshack adapter that still functions (other one went defective).


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taufan99


taufan99

Senior MemberRegistered: 06-15
Posted February 29, 2020

That"s exceptional, even if somewhat CPU- (and device-)demanding!


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Gokuma


Gokuma

picnic bench lordRegistered: 05-00
Posted March 1, 2020(edited)

Looks prefer as of some hours earlier, controller support simply got much better in LZDoom:

https://www.doompeople.com/forum/topic/102592-lzdoom-385-released/

 

So now I"ll more than likely be able to use both my ZD controllers, and also through them and the PS2, I"ll have actually PS2/3 style controllers for three of the players!

 

Here"s the configuration I use:

Left stick = forward/ago + strafing motion (Default)

Right stick = turning + freelook (Default)

R1 = Fire

R2 = AltFire

L1 = Next off Weap

L2 = Jump

Select = Open Menu (choose Esc) *

Start = Pause

 

In the four button layout:

Bottom/X/A = Use/open

Left/Square/X = Center view

Top/Triangle/Y = Previous Weap

Right/Circle/B = ago out of food selection *

 

D-Pad/Directional:

Dvery own = 180 turn

Left = Scoreboard

Right = Chasecamera (Works in Coop. Disabled in DM)

Up = Map

 

* These are set for player 2 / the first ZD PS3 compat controller, most likely default joy settings,

however I couldn"t uncover just how to collection them for player 4 / the PS2 controller.

They"re not essential considering that you can simply alt+tab to whichever window to configure points using the key-board.

See more: Which Of The Following Accurately Describes Kidney Function? ?

 

Of course this means 4 player Heretic, Hexen, Strife, and so on too! The other games require added butloads yet there"s plenty to work through and also you deserve to swap out some unvital stuff.