Pokemon Let"s go Porygon is a Normal kind pokemon likewise known together a virtual Pokémon, very first discovered in the Kanto region. It"s weak versus Fighting type moves and also has a Max CP the 395, 65 HP, 60 Attack, 85 SP Attack, 70 Defense, 75 SP Defense and 40 Speed. Considering it"s stats, the best nature to have is Quiet, this will boost it"s Sp. Atk and also decrease it"s rate stats.
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Pokedex Entry
Roughly two decades ago, it was artificially created, utilizing the latest technology of the time.
![]() | Route 7 | Rare Spawn | 22-27 | normal | 1F |
How come Catch Porygon, first you need to obtain the Coin Case in Celadon City. Then you have to earn 6,500 Coins in the Game Corner. Then you can purchase it because that 6,500 coins there are some various other pokemon you deserve to acquire this way.
We recommend a Quiet Nature because that Porygon, you deserve to visit Madam Celadon to force encounter pokemon that Quiet Nature.
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts constant damage v no additional effect. |
4 | Sharpen | Normal | None | -- | 30 | -- | Raises the user"s attack by one stage. |
9 | Psybeam | Psychic | Special | 65 | 20 | 100% | Has a 10% possibility to confused the target. |
13 | Agility | Psychic | None | -- | 30 | -- | Raises the user"s rate by 2 stages. |
18 | Barrier | Psychic | None | -- | 30 | -- | Raises the user"s Defense by 2 stages. |
22 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% opportunity to burn, freeze, or paralysis the target. |
27 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
31 | Conversion | Normal | None | -- | 30 | -- | User"s form changes to the kind of one of its moves at random. |
36 | Recover | Normal | None | -- | 10 | -- | Heals the user by half its max HP. |
40 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn come recharge. |
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% opportunity to do the target flinch. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately end wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for 2 turns, fully healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user native striking, because that the expression of the turn. It has actually priority +4 so will activate prior to most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 that the user"s max HP into a doll, protecting the user native further damage or status changes until the breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical strikes by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and also has a 30% chance of lowering the target"s Defense by one stage. |
TM21 | Foul Play | Dark | Physical | 95 | 15 | 100% | uses the opponent"s strike stat instead of the user"s in damage calculation. In various other words, the relocate acts as if the target is attacking themselves, and also thus is an ext powerful as soon as the foe has greater Attack. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting much more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% possibility to burn, freeze, or paralyze the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralysis the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% opportunity to lower the target"s special Defense by one stage. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and also has a 20% possibility of lowering the target"s distinct Defense by one stage. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb irradiate on the very first turn. Top top the second turn, Solar Beam transaction damage. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its following turn come recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% opportunity to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to frozen the target. See more: A Dual-Core Processor Doubles The Processing Speed Of A Single-Core Processor. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only functions on resting Pokemon. Heals the user by fifty percent the damages inflicted. |