Suggested level: 17
Group: Secondary Quests
This pursuit will appear in your journal once at the finish of "The King is Dead - Long Live the King" search Crach an Craite will ask you for aid with his children - Hjalmar and also Cerys.
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It is a truth universally acknowledged that children just prove even more troublesome as they mature. In Crach"s case, any kind of troubles his offspring had actually led to him just doubled after King Bran"s fatality, as soon as both his boy and also daughter joined the ranks of the claimants of Skellige"s throne.
Tradition demanded the next king be a good hero, and also Hjalmar, Crach"s son, felt he fit the bill perfectly. As anyone versed in fable knows, tbelow is no more fitting method to prove oneself a hero than to kill a large - and also it so occurred tbelow was one such beastern in desperate require of slaughtering on the nearby isle of Undvik. Therefore Hjalmar had actually organized an expedition and also set off to earn his glory. Unfortunately, there"d been no word of him since and the jarl had actually begun to issue. Like many type of prior to and after him, he took this concern to the witcher.
Related points of interest
Marlin CoastThe Skellige Isles
OctoThe Skellige Isles
Hjalmar"s campThe Skellige Isles
Abandoned VillageThe Skellige Isles
Ice Trolls CaveThe Skellige Isles
UrskarThe Skellige Isles
Harpy CaveThe Skellige Isles
Harpy CaveThe Skellige Isles
Dorve RuinsThe Skellige Isles
Giant"s LairThe Skellige Isles
To start The Lord of Undvik you have to first complete The King is Dead - Long Live the King.
1. Ask Crach an Craite about Hjalmar.
When talking to Crach an Craite, ask him whatever you have the right to about his kid.
2. Ask about at the New Port Inn about Undvik and the Ice Giant.
Head to New Port Inn and also talk to Tante or Javor. They"ll tell you just how to acquire to Undvik. You deserve to also talk to Axel, and Jonas the Inkeep.
3. Sail to the island also of Undvik and search for Hjalmar.
Sail to the island also. If you have actually bought "The Lonesome World Guide to Undvik" map from the Merchant and you already have actually an active "Marlin Coast" signarticle on the island, then you deserve to usage the quick take a trip option.
When you obtain to the island also, you"ll obtain a brand-new objective of reaching the ruins of Urskar.
4. Explore the boat"s hull. / Talk to the stranger.
On your method to the damages, you"ll need to walk past the wreck of a big ship situated in the middle of the island. There you will view a vast gigantic feeding sirens and someone in the organize of the ship.
When the giant is gone, kill the sirens and enter the hold of the ship and you will fulfill Octo tright here, who will tell you a small little around Hjalmar. if you spoke to Axel ago at the New Port Inn then you deserve to find his true identity - he is the jarl.
At the finish he will ask for some Twine and also Nails (pursuit items).
You can discover the nails that Octo demands close to his boat (north of it). Bring him the items he demands before the search is over and you will certainly get added XP.
You have the right to additionally discover the nails at the Dorve Ruins wright here you satisfy Hjalmar.
4.1. Find Hjalmar"s camp. / Explore the continues to be of Hjalmar"s camp utilizing your Witcher Senses.
Head to the Hjalmar"s camp and research the bodies in the camp. Geralt will conclude that he must search the area approximately the camp and also then you will be able to uncover 2 more tracks...
...footactions of 2 people...
...and also tracks left by a watercraft being dragged.
4.2. Use your Witcher Senses to follow the tracks of those who fled the camp prior to the assault.
Follow the footactions of those that fled the camp prior to the attack. Along the means you will come across a swarm of a nekkers and also a dead nekker tright here, then 2 more nekkers killed by a bow arrows and also finally you will reach the Abandoned Village. In the village you will uncover plenty of blood traces and also more footprints that will certainly lead you to the entrance to the Ice Trolls Cave. Tright here you will uncover the corpse of among the men you are tracking and the Hornwall horn lying close to the body.
Examine the footprints in front of the entrance to the cave.
4.2.1. Find the male the trolls recorded making use of your Witcher Senses.
You"ll come across ice trolls (19) in the cave. You can kill them, however you can also bypass them. You have to obtain to the cave where the two trolls prepare something.
In the cave where you accomplish the initially troll, rotate ideal into the corridor leading north.
Then turn into the first corridor resulting in the left. A bit further, Geral need to comment that he can feel that somepoint is food preparation nearby. When you reach the exit of the cave, you will certainly have the ability to climb the rock shelf on your left. This corridor will certainly lead you to a cave where 2 trolls cook something. You will certainly be able to talk to those two.
4.2.2. Assistance the male in the cauldron. / (Optional) Defeat the trolls.
The archer you"re looking for is in the cauldron. The trolls desire to make soup out of him. You have to convince the trolls to cost-free him. You have the right to carry out this in 2 ways: kill all three trolls (18) or deal with their riddle - the correct answer is "troll". If you choose the wrong answer, the correct answer to the second question is "rock" If you make a mistake twice, the guy in the cauldron will die.
The archer"s name is Folan and also he is Hjalmar"s companion. You will certainly learn from him that Hjalmar was going to cross the lake. After the conversation he will certainly join you and aid you via his bow. You will certainly also have the ability to meet him again in one of the following pursuits.
Geralt collection out to discover Hjalmar an Craite, yet initially came across the lad"s companion in arms, a man by the name of Folan. Folan told the witcher that Hjalmar"s crew had scattered once the gigantic struck. As for the fate of Hjalmar himself - that Folan might not tell him.
4.2.3. Cross the lake.
Talking to Folan will cause a brand-new marker to show up on your map, saying that you visit the Dorve Ruins area. The easiest means to get tright here is by walking along the lake or swimming. You have the right to additionally go through the cave, but it is a much much longer and also harder way.
4.3. Follow the boat trail making use of your Witcher Senses.
The watercraft trail will take you near the lake, wbelow you will find the broken boat itself and the corpse of one more of Hjalmar"s comrades near it.
5. Explore the damages of Urskar and also search for indicators of Hjalmar"s visibility utilizing your Witcher Senses.
In the village of Urskar you will discover the bodies of numerous of Hjalmar"s comrades.
5.1. Find out what taken place to Hjalmar"s crew.
Go to Urskar and examine the indicators of the fight.
5.2. Follow the trail of blood using your Witcher Senses.
Follow the tracks till you reach the Harpy Cave entrance.
5.3. Find out what occurred to Hjalmar"s crew in the caves.
You should obtain to the various other Harpy Cavern entrance. Get inside and jump dvery own right into deep water. Find a location where you deserve to climb up and also proceed on the rocks and ladders. Along the way you will certainly discover the corpses of more Hjalmar"s companions. In the cave you will come across miscellaneous monsters such as erynias (13) or devourers (13).
6. Find Hjalmar. / Help the stranger drive off the sirens.
If you have actually chosen a means through the cave, then you will certainly leave it near the "Clan Tordarroch Forge" signpost. Get right into the structure. You"ll find the bodies of an additional Hjalmar companions there. At some point you will notification that "something" has run out of the structure via the various other entrance. Examine the footprints and follow them. When the tracks separation, go left and you will certainly reach the Dorve Ruins.
No issue which method you pick - through a cave or alengthy a lake, you will discover Hjalmar in the Dorve Ruins wright here he is fighting a few sirens (13). Help him defeat them.
Geralt searched eextremely inch of Undvik till he lastly came throughout Hjalmar near the giant"s lair. Hjalmar had journeyed tbelow to complimentary Vigi, among the members of his crew. As he understood the reason a worthy one, Geralt determined to lend Hjalmar his sword.
7. Find a method to the giant"s lair.
Follow Hjalmar to the Giant"s Lair entrance. In the cave you will certainly come across a resting gigantic and among Hjalmar"s companions - Vigi, locked in a cage. No matter what you say around his releasing, you will certainly be able to carry out it.
8. (Optional) Find the key to Vigi"s cage making use of your Witcher Senses. / Free Vigi.
Note: Do it if you do not desire Vigi to die. If you save him, then you will certainly have the ability to accomplish him aobtain in one of the following quests.
Approach the chest on the various other side of the cave and take the Key to Vigi"s cage from tright here. Avoid scurrently, becousage the sound of it crunching under your feet will certainly awake the gigantic. Then go earlier to Vigi and also open the cage. Once you carry out that, Vigi will certainly attack the gigantic and also the fight will certainly start.
9. Kill the huge.
The fight versus the gigantic is composed of 2 phases. In phase two, the huge will assault you from a greater distance through a ship"s anchor.
After the fight you will be able to select whether you desire to continue to be in the cave or go to the Marlin Coast village via Hjalmar. In both cases the search will end.
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Helping Hjalmar an Craite did not prove easy. Undvik had gone feral after the ice huge drove its inhabitants away, through monsters running amok on the island also as though it were some mad mage"s experiment or a misguided entrepreneur"s attempt at an imaginative searching preserve. Yet in the end the witcher triumphed, not only finding Crach"s child, yet additionally helping him kill the large and also avenge the males the beast had actually murdered. His heroic deed completed, Hjalmar could currently leap out of the beginning blocks in the race for the Skellige crvery own.