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Aki Province

Clan: Mori (Playable)

Port: Harbour

Fertility: Fertile

Speciality/Resource: Hallowed Ground

Initially provides +1 xp to monk units, bow warrior monks and also naginata monks. Have the right to either be emerged into strengthened Monastery, which offers greater +xp come bow and also naginata monks, or deserve to be occurred into an excellent Shrine which offers comparatively less xp to monk units yet a chuck +5 moral to every units.

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Awa Province

Clan: Miyoshi

Port: No

Fertility: Average

Speciality/Resource: steed (warhorses)

Initially offers +100 come wealth and +6 stables of exceptional warhorses for trade; enables the recruitment that cavalry. Subsequent investments in the building chain rise the riches bonus, variety of tradable resource and administer a +charge bonus.

Awaji Province

Clan: Miyoshi

Port: coastal Village

Fertility: Barren

Speciality/Resource: None

Bingo Province

Clan: Kikkawa

Port: coastal Village

Fertility: Meager

Speciality/Resource: marine Tradition

Initially increases trade earnings (tariffs only) through 10% and gives +1 xp come ships constructed in the province"s port. Have the right to either be arisen into a Pirate Fortress, which increases the xp bonus (+5xp), or the Red Seal Company, which boosts the trade earnings tariff (+100%).

Bitchu Province

Clan: Matsuda

Port: seaside Village

Fertility: Meager

Speciality/Resource: None

Bizen Province

Clan: Urakami

Port: No

Fertility: Average

Speciality/Resource: Smithing

Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be arisen into master Armorer, which offers a +3 armour bonus come samurai, ashigaru, monks, ninjas and siege weapons. Can likewise be occurred into a master Weaponsmith, which offers the same unit types with a +4 bonus come melee attack.

Bungo Province

Clan: Otomo

Port: Namban trade Port (Spreads Christianity)

Fertility: Average

Speciality/Resource: navy Tradition

Initially increases trade income (tariffs only) by 10% and also gives +1 xp come ships created in the province"s port. Have the right to either be emerged into a Pirate Fortress, which rises the xp bonus (+5xp), or the Red Seal Company, which boosts the trade income tariff (+100%).

Buzen Province

Clan: Otomo

Port: Coastal Village

Fertility: Average

Speciality/Resource: Craftwork (crafts)

Initially gives a +100 bonus come wealth, +5 to accuracy to systems recruited in this province and +5 chests of luxury products (crafts) because that trade. Have the right to be arisen into a understand Bowmaker, which gives a +300 bonus to wealth, +20 to accuracy, but doesn"t increase the amount of tradable goods. Can additionally be occurred into Laquerware Workshops, i beg your pardon doesn"t rise the accuracy bonus, however provides +500 to wealth and also +20 crafts.

Echigo Province

Clan: Uesugi (Playable)

Port: coastal Village

Fertility: Average

Speciality/Resource: navy Tradition

Initially rises trade revenue (tariffs only) by 10% and gives +1 xp to ships constructed in the province"s port. Have the right to either be developed into a Pirate Fortress, which boosts the xp bonus (+5xp), or the Red Seal Company, which increases the trade earnings tariff (+100%).

Echizen Province

Clan: Ikko Ikki

Port: seaside Village

Fertility: Fertile

Speciality/Resource: Craftwork (crafts)

Initially provides a +100 bonus come wealth, +5 come accuracy to units recruited in this province and +5 chests the luxury goods (crafts) for trade. Have the right to be occurred into a grasp Bowmaker, which gives a +300 bonus to wealth, +20 come accuracy, yet doesn"t increase the lot of tradable goods. Can likewise be developed into Laquerware Workshops, i beg your pardon doesn"t increase the accuracy bonus, yet provides +500 to wealth and +20 crafts.

Etchu Province

Clan: Jinbo

Port: Coastal Village

Fertility: Meager

Speciality/Resource: None

Fukushima Province

Clan: Ashina

Port: seaside Village

Fertility: Fertile

Speciality/Resource: Prime woodland (wood)

Initially offers +150 come wealth, +6 tonnes that timber and -10% to expense of ships. Deserve to be update twice, every upgrade boosting the bonuses, v the last upgrage providing +350 come wealth, +25 tonnes that timber and -30% to cost of ships.

Harima Province

Clan: Bessho

Port: No

Fertility: Average

Speciality/Resource: None

Hida Province

Clan: Anegakoji

Port: No

Fertility: Barren

Speciality/Resource: Prime woodland (wood)

Initially offers +150 to wealth, +6 tonnes that timber and -10% to expense of ships. Have the right to be update twice, every upgrade boosting the bonuses, through the critical upgrage giving +350 to wealth, +25 tonnes of timber and -30% to expense of ships.

Higo Province

Clan: Sagara

Port: No

Fertility: very Fertile

Speciality/Resource: steed (warhorses)

Initially provides +100 come wealth and +6 stables of remarkable warhorses because that trade; permits the recruitment the cavalry. Subsequent investments in the structure chain increase the riches bonus, number of tradable source and carry out a +charge bonus.

Hitachi Province

Clan: Satake

Port: coastal Village

Fertility: Fertile

Speciality/Resource: Craftwork (crafts)

Initially gives a +100 bonus to wealth, +5 to accuracy to devices recruited in this province and +5 chests of luxury goods (crafts) because that trade. Can be occurred into a grasp Bowmaker, which offers a +300 bonus to wealth, +20 to accuracy, however doesn"t rise the amount of tradable goods. Can likewise be arisen into Laquerware Workshops, which doesn"t boost the accuracy bonus, however provides +500 to wealth and +20 crafts.

Hizen Province

Clan: Shoni

Port: seaside Village

Fertility: an extremely Fertile

Speciality/Resource: navy Tradition

Initially boosts trade revenue (tariffs only) by 10% and gives +1 xp to ships created in the province"s port. Have the right to either be developed into a Pirate Fortress, which increases the xp bonus (+5xp), or the Red Seal Company, which boosts the trade income tariff (+100%).

Hoki Province

Clan: Amako

Port: No

Fertility: Meager

Speciality/Resource: Craftwork (crafts)

Initially gives a +100 bonus come wealth, +5 to accuracy to units recruited in this district and +5 chests the luxury products (crafts) because that trade. Deserve to be arisen into a grasp Bowmaker, which offers a +300 bonus to wealth, +20 come accuracy, but doesn"t rise the lot of tradable goods. Can likewise be arisen into Laquerware Workshops, which doesn"t boost the accuracy bonus, but provides +500 come wealth and also +20 crafts.

Hyuga Province

Clan: Ito

Port: No

Fertility: Barren

Speciality/Resource: None

Iga Province

Clan: Hattori (Playable - limited Edition Only)

Port: No

Fertility: Meager

Speciality/Resource: Ninja

Initially provides +1 xp level to ninja and +1 xp for all kisho ninja recruits. Can either be arisen into Smuggling Network, which offers greater +wealth and +2 xp level to ninjas, or right into Ninja Clan Fortress, which provides no wide range bonus, yet +5 xp to kisho ninja units.

Inaba Province

Clan: Yamana

Port: seaside Village

Fertility: Fertile

Speciality/Resource: naval Tradition

Initially increases trade income (tariffs only) by 10% and gives +1 xp come ships constructed in the province"s port. Can either be arisen into a Pirate Fortress, which boosts the xp bonus (+5xp), or the Red Seal Company, which rises the trade revenue tariff (+100%).

Ise Province

Clan: Kitabatake

Port: coastal Village

Fertility: Fertile

Speciality/Resource: Hallowed Ground

Initially offers +1 xp come monk units, bow warrior monks and naginata monks. Can either be developed into fortified Monastery, which offers greater +xp to bow and also naginata monks, or deserve to be developed into an excellent Shrine which gives comparatively less xp to monk units yet a chuck +5 morale to every units.

Iwami Province

Clan: Amako

Port: coastal Village

Fertility: Meager

Speciality/Resource: Gold

Initially rises wealth in the district by +1000. The first upgrade boosts this bonus to +1800, the next and last to +2500. The perfect place for a sector chain and a high-level Metsuke.

Iwate Province

Clan: date (Playable)

Port: coastal Village

Fertility: Fertile

Speciality/Resource: Smithing

Initially offers +1 melee attack and also +1 armor to samurai recruited in this province. Have the right to be developed into understand Armorer, which offers a +3 armour bonus come samurai, ashigaru, monks, ninjas as well as siege weapons. Can additionally be emerged into a understand Weaponsmith, which gives the exact same unit species with a +4 bonus to melee attack.

Iyo Province

Clan: Kono

Port: seaside Village

Fertility: Average

Speciality/Resource: None

Izu Province

Clan: Hojo (Playable)

Port: No

Fertility: Barren

Speciality/Resource: Gold

Initially boosts wealth in the district by +1000. The very first upgrade rises this bonus come +1800, the next and also last come +2500. The perfect place for a industry chain and also a high-level Metsuke.

Izumo Province

Clan: Amako

Port: seaside Village

Fertility: Average

Speciality/Resource: None

Kaga Province

Clan: Ikko Ikki

Port: No

Fertility: really Fertile

Speciality/Resource: Smithing

Initially provides +1 melee attack and also +1 armour to samurai recruited in this province. Can be emerged into understand Armorer, which offers a +3 armour bonus come samurai, ashigaru, monks, ninjas as well as siege weapons. Can additionally be emerged into a master Weaponsmith, which gives the same unit varieties with a +4 bonus to melee attack.

Kai Province

Clan: Takeda (Playable)

Port: No

Fertility: Average

Speciality/Resource: steed (warhorses)

Initially offers +100 come wealth and also +6 stables of exceptional warhorses for trade; enables the recruitment that cavalry. Subsequent investments in the building chain rise the riches bonus, number of tradable resource and provide a +charge bonus.

Kawachi Province

Clan: Hatakeyama

Port: No

Fertility: Barren

Speciality/Resource: None

Kazusa Province

Clan: Satomi

Port: No

Fertility: Average

Speciality/Resource: None

Note: follow to the encyclopedia, this district is claimed to have iron, however it doesn"t.

Kii Province

Clan: Hatakeyama

Port: No

Fertility: very Fertile

Speciality/Resource: Ninja

Initially offers +1 xp level to ninja and +1 xp for all kisho ninja recruits. Deserve to either be occurred into Smuggling Network, which gives greater +wealth and +2 xp level come ninjas, or right into Ninja Clan Fortress, which provides no wealth bonus, however +5 xp come kisho ninja units

Kozuka Province

Clan: Yamanouchi

Port: No

Fertility: Average

Speciality/Resource: thoughtful Tradition

Initially gives +1 xp levels for metsuke and also improves price at which every arts are mastered by 10%. Can be emerged into Confician Academy which provides a vast 33% bonus to the rate and also +1 xp levels for metsuke, or into Law Court, which keeps the arts study bonus come 10%, yet provides +2 happiness and +2 xp levels because that metsuke recruited in the province.

Mikawa Province

Clan: Tokugawa (Playable)

Port: seaside Village

Fertility: Average

Speciality/Resource: horse (warhorses)

Initially gives +100 come wealth and also +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain rise the wealth bonus, number of tradable source and carry out a +charge bonus.

Mimasaka Province

Clan: Urakami

Port: No

Fertility: Meager

Speciality/Resource: Iron

Initially increases wealth by +250 and also provides +5 tonnes that iron and also -10% come the cost of unit recruitment. Upgrades rise all three bonuses, through the critical upgrade providing +750 come wealth, +25 tonnes of iron and also -30% to cost of unit recruitment in the province.

Mino Province

Clan: Saito

Port: No

Fertility: Average

Speciality/Resource: None

Miyagi Province

Clan: Hatakeyama

Port: seaside Village

Fertility: Fertile

Speciality/Resource: Iron

Initially increases wealth by +250 and provides +5 tonnes of iron and -10% come the price of unit recruitment. Upgrades rise all 3 bonuses, through the critical upgrade providing +750 come wealth, +25 tonnes the iron and -30% to expense of unit recruitment in the province.

Musashi Province

Clan: Ogigayatsu

Port: coastal Village

Fertility: Average

Speciality/Resource: None

Nagato Province

Clan: Ouchi

Port: coastal Village

Fertility: Fertile

Speciality/Resource: None

North Shinano Province

Clan: Murakami

Port: No

Fertility: Average

Speciality/Resource: None

Noto Province

Clan: Hatakeyama

Port: coastal Village

Fertility: Average

Speciality/Resource: None

Omi Province

Clan: Asai

Port: No

Fertility: really Fertile

Speciality/Resource: Ninja

Initially gives +1 xp level to ninja and also +1 xp for all kisho ninja recruits. Have the right to either be occurred into Smuggling Network, which offers greater +wealth and also +2 xp level to ninjas, or right into Ninja Clan Fortress, which provides no wide range bonus, however +5 xp come kisho ninja units.

Osumi Province

Clan: Ito

Port: coastal Village

Fertility: Average

Speciality/Resource: None

Owari Province

Clan: Oda (Playable)

Port: seaside Village

Fertility: really Fertile

Speciality/Resource: None

Sado Province

Clan: Honma

Port: commerce Port

Fertility: Barren

Speciality/Resource: Gold

Initially boosts wealth in the district by +1000. The an initial upgrade increases this bonus come +1800, the next and also last come +2500. The perfect place for a industry chain and a high-level Metsuke.

Sagami Province

Clan: Hojo (Playable)

Port: seaside Village

Fertility: Barren

Speciality/Resource: Smithing

Initially provides +1 melee attack and +1 armour to samurai recruited in this province. Have the right to be emerged into master Armorer, which provides a +3 armor bonus to samurai, ashigaru, monks, ninjas and also siege weapons. Can additionally be developed into a grasp Weaponsmith, which offers the very same unit species with a +4 bonus come melee attack.

Sanuki Province

Clan: Sogo

Port: No

Fertility: Meager

Speciality/Resource: Stone

Initially offers +100 come wealth, +6 tonnes of rock and -10% to cost of building construction in the province. Can be upgrade twice, every upgrade enhancing the bonuses, through the critical upgrage offering +200 to wealth, +25 tonnes of stone and -30% to price of buildings.

Satsuma Province

Clan: Shimazu (Playable)

Port: coastal Village

Fertility: Average

Speciality/Resource: Smithing

Initially offers +1 melee attack and also +1 armour to samurai recruited in this province. Deserve to be arisen into understand Armorer, which gives a +3 armour bonus to samurai, ashigaru, monks, ninjas and also siege weapons. Can likewise be occurred into a master Weaponsmith, which offers the exact same unit types with a +4 bonus to melee attack.

Settsu Province

Clan: Miyoshi

Port: trading Port

Fertility: Average

Speciality/Resource: thoughtful Tradition

Initially offers +1 xp levels for metsuke and improves rate at which every arts room mastered by 10%. Have the right to be developed into Confician Academy which gives a vast 33% bonus come the rate and +1 xp levels for metsuke, or right into Law Court, which keeps the arts study bonus come 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.

Shimosa Province

Clan: Satomi

Port: coastal Village

Fertility: Average

Speciality/Resource: None

Shimotsuke Province

Clan: Satake

Port: No

Fertility: Average

Speciality/Resource: Hallowed Ground

Initially gives +1 xp to monk units, bow warrior monks and also naginata monks. Can either be developed into strengthened Monastery, which provides greater +xp come bow and naginata monks, or have the right to be emerged into great Shrine which provides comparatively much less xp come monk units however a chuck +5 morale to every units.

South Shinano Province

Clan: Kiso

Port: No

Fertility: Meager

Speciality/Resource: Stone

Initially provides +100 come wealth, +6 tonnes of stone and -10% to price of building construction in the province. Deserve to be update twice, every upgrade enhancing the bonuses, v the last upgrage giving +200 come wealth, +25 tonnes of rock and -30% to cost of buildings.

Suo Province

Clan: Ouchi

Port: seaside Village

Fertility: Barren

Speciality/Resource: steed (warhorses)

Initially provides +100 come wealth and +6 stables of exceptional warhorses for trade; permits the recruitment of cavalry. Subsequent investments in the structure chain rise the riches bonus, variety of tradable source and carry out a +charge bonus.

Suruga Province

Clan: Imagawa

Port: seaside Village

Fertility: Meager

Speciality/Resource: philosophical Tradition

Initially gives +1 xp levels for metsuke and also improves rate at which every arts are mastered by 10%. Have the right to be emerged into Confician Academy which offers a large 33% bonus to the rate and also +1 xp levels for metsuke, or into Law Court, i beg your pardon keeps the arts study bonus come 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.

Tajima Province

Clan: Yamana

Port: trade Port

Fertility: Barren

Speciality/Resource: None

Tamba Province

Clan: Hatano

Port: No

Fertility: Average

Speciality/Resource: None

Tango Province

Clan: Takaoka

Port: seaside Village

Fertility: Meager

Speciality/Resource: None

Tosa Province

Clan: Chosokabe (Playable)

Port: coastal Village

Fertility: Average

Speciality/Resource: Prime woodland (wood)

Initially gives +150 come wealth, +6 tonnes the timber and also -10% to cost of ships. Deserve to be update twice, each upgrade boosting the bonuses, with the last upgrage offering +350 come wealth, +25 tonnes of timber and -30% to price of ships.

Totomi Province

Clan: Imagawa

Port: coastal Village

Fertility: Meager

Speciality/Resource: None

Tsukushi Province

Clan: Shoni

Port: No

Fertility: very Fertile

Speciality/Resource: thoughtful Tradition

Initially provides +1 xp levels because that metsuke and also improves rate at which every arts room mastered by 10%. Have the right to be emerged into Confician Academy which provides a substantial 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts study bonus come 10%, yet provides +2 happiness and +2 xp levels because that metsuke recruited in the province.

Ugo Province

Clan: Mogami

Port: seaside Village

Fertility: Fertile

Speciality/Resource: Stone

Initially provides +100 to wealth, +6 tonnes of stone and -10% to price of structure construction in the province. Can be update twice, every upgrade enhancing the bonuses, v the last upgrage offering +200 come wealth, +25 tonnes of stone and -30% to expense of buildings.

Uzen Province

Clan: Mogami

Port: No

Fertility: Fertile

Speciality/Resource: Hallowed Ground

Initially provides +1 xp to monk units, bow warrior monks and also naginata monks. Deserve to either be occurred into strengthened Monastery, which gives greater +xp come bow and also naginata monks, or have the right to be emerged into an excellent Shrine which offers comparatively less xp to monk units however a lining +5 moral to every units.

Wakasa Province

Clan: Sakai

Port: coastal Village

Fertility: Meager

Speciality/Resource: None

Kyoto Province

Clan: Ashikaga (Shogun)

Port: No

Fertility: Fertile

Speciality/Resource: philosophical Tradition

Initially provides +1 xp levels for metsuke and improves price at which every arts are mastered through 10%. Can be emerged into Confician Academy which provides a huge 33% bonus come the rate and also +1 xp levels because that metsuke, or into Law Court, i beg your pardon keeps the arts study bonus to 10%, however provides +2 happiness and also +2 xp levels because that metsuke recruited in the province.

Yamato Province

Clan: Tsutsui

Port: No

Fertility: Fertile

Speciality/Resource: Hallowed Ground

Initially offers +1 xp come monk units, bow warrior monks and naginata monks. Can either be occurred into fortified Monastery, which gives greater +xp to bow and also naginata monks, or deserve to be emerged into an excellent Shrine which provides comparatively less xp come monk units however a lining +5 morale to every units.

Craftwork

Building Chain(s): Artisans->Paper Mills->Laquerware Workshops Artisans->Fletchers->Master Bowmaker

Trade Good: Crafts

Initially provides a +100 come wealth, +5 to accuracy and +5 trade goods (crafts). Have the right to be emerged into a understand Bowmaker, which offers a +300 come wealth, +20 come accuracy, yet doesn"t rise the quantity of profession goods. Can also be emerged into Laquerware Workshops, which doesn"t increase the accuracy bonus, yet provides +500 to wealth and also +20 crafts. Crafts are required for the last sector chain upgrade.

Gold

Building Chain(s): surface ar Gold Mine->Open Pit gold Mine->Gold Mining Complex

Trade Good: Gold

Initially rises wealth in the district by +1000. The very first upgrade increases this bonus come +1800, the next and also last come +2500. The perfect place for a industry chain and also a high-level Metsuke.

Hallowed Ground

Building Chain(s): feet Site->Mountain Hermitage->Fortified Monastery hole Site->Pilgrim Hostel->Great Shrine

Trade Good: N/A

Initially provides +1 xp come monk units, bow warrior monks and naginata monks. Have the right to either be developed into fortified Monastery, which gives greater +xp to bow and also naginata monks, or can be arisen into an excellent Shrine which provides comparatively less xp to monk units however a whopping +5 morale to all units.

Horses

Building Chain(s): Pastures->Horse Breeders->Warhorse Studs

Trade Good: Warhorses

Initially gives +100 come wealth and also +6 stables of exceptional warhorses for trade; enables the recruitment the cavalry. Succeeding investments in the building chain increase the wealth bonus, number of tradable source and carry out a +charge bonus. Warhorses are compelled for upgrades to the Cavalry structure chain.

Warhorses

Warhorses are a trade good. Send trade ships to a trade write-up to gain your hand on this trade great (or profession for that via diplomacy). Warhorses are compelled to upgrade the Cavalry building chain, specifically to develop Warhorse Stables, Bajutsu understand Dojo and the legend Bajutsu School.

Iron

Building Chain(s): steel Mine->Deep steel Mine->Iron Mining Complex

Trade Good: Iron

Initially boosts wealth by +250 and also provides +5 tonnes of iron and also -10% come the expense of unit recruitment. Upgrades increase all three bonuses, with the last upgrade offering +750 come wealth, +25 tonnes the iron and also -30% to cost of unit recruitment in the province.Iron is forced for upgrades to the Sword structure chain.

Iron

Iron is a trade good. Send profession ships come a trade post to get your hands on this trade great (or profession for that via diplomacy). Iron is compelled to upgrade the Sword building chain, especially to develop the Sword master School and the legendary Kenjutsu School.

Naval Tradition

Building Chain(s): merchant Colony->Pirate Lair->Pirate Fortress vendor Colony->Warehouses->Red Seal Company

Trade Good: N/A

Initially rises trade earnings (tariffs only) by 10% and gives +1 xp come ships constructed in the province"s port. Can either be arisen into a Pirate Fortress, which boosts the xp bonus (+5xp), or the Red Seal Company, which rises the trade income tariff (+100%).

Ninja

Building Chain(s): hill Hideout->Burakumin Village->Smuggling Network mountain Hideout->Ninjutsu School->Ninja Clan Fortress

Trade Good: N/A

Initially gives +1 xp level to ninja and also +1 xp for all kisho ninja recruits. Can either be emerged into Smuggling Network, which offers greater +wealth and +2 xp level come ninjas, or right into Ninja Clan Fortress, which gives no wide range bonus, yet +5 xp to kisho ninja units.

Smithing

Building Chain(s): Blacksmith->Armourer->Master Armourer Blacksmith->Weaponsmith->Master Weaponsmith

Trade Good: N/A

Initially gives +1 melee attack and also +1 armour to samurai recruited in this province. Can be developed into grasp Armorer, which provides a +3 armor bonus come samurai, ashigaru, monks, ninjas and siege weapons. Can also be occurred into a master Weaponsmith, which gives the very same unit varieties with a +4 bonus come melee attack.

Philosophical Tradition

Building Chain(s): School->Library->Confucian Academy School->Magistrate->Law Court

Trade Good: N/A

Initially offers +1 xp levels because that metsuke and improves rate at which every arts space mastered by 10%. Can be arisen into Confician Academy which provides a substantial 33% bonus come the rate and also +1 xp levels for metsuke, or into Law Court, i beg your pardon keeps the arts research bonus come 10%, yet provides +2 happiness and also +2 xp levels because that metsuke recruited in the province.

Prime Forest

Building Chain(s): hardwood Camp->Lumberyards->Sawmills

Trade Good: Wood

Initially gives +150 to wealth, +6 tonnes the timber and -10% to price of ships. Deserve to be upgrade twice, every upgrade raising the bonuses, with the critical upgrage offering +350 come wealth, +25 tonnes the timber and also -30% to expense of ships. Timber is forced for the building and construction of the the Drydock.

Stone

Building Chain(s): Quarry->Stonemason->Stoneworks

Trade Good: Stone

Initially offers +100 to wealth, +6 tonnes of rock and -10% to expense of structure construction in the province. Deserve to be update twice, every upgrade increasing the bonuses, through the critical upgrage providing +200 come wealth, +25 tonnes of rock and -30% to price of buildings. Stone is required for the construction of the the Castle, Citadel and Imperial Roads and Towers.

Cotton

Cotton is a trade good. Send profession ships to a trade post to acquire your hands on this trade good (or profession for it via diplomacy). Noodle is required for the later on stages that the Yari building chain, specifically Yari grasp Dojo and Legendary Sojutsu School.

Incense

Incense is a is a trade good. Send profession ships come a trade post to obtain your hand on this trade an excellent (or profession for that via diplomacy). Incense is compelled for the later on stages that the Temple structure chain, specifically Temple facility and renowned Temple.

Raw Silk

Silk is a is a trade good. Send trade ships come a trade write-up to gain your hand on this trade good (or trade for that via diplomacy). Silk is required for the last stage of the Archery and Stealth structure chains, specifically Legendary Kyudo college (bow hero building) and also Infamous Mizu Shobai district (geisha building).

Mori

Clan Traits: raised loyalty for every generalsIncreased project map movement selection for all shipsReduced recruitment costs and also upkeep for all shipsCan recruit remarkable ships

The Mori deserve to read the waves and move their fleets more than various other clans, and their shipbuilding an abilities make the construction and maintenance of pearls cheaper too. Castle can additionally build some rather superior vessels as well.

Uesugi

Clan Traits: +2% come the success opportunity of monk actionsIncreased trade incomeReduced recruitment costs and upkeep for warrior monksCan recruit premium warrior monks

The Uesugi room proud of their Buddhist faith. They can recruit and maintain warrior monks far an ext cheaply than any kind of other clan. Castle can likewise recruit much much better fighting monks and an ext effective monk agents than any other clan.

Hattori (Limited version only)

Clan Traits: +2% come the success chance of ninja actionsSpecialist Hattori units deserve to hide successfully in battleSpecialist Hattori systems possess kisho training

The Hattori space the leading family members in Iga, a mountainous province, and also the residence of the ninjutsu. They can recruit ninja warriors an ext cheaply than any type of other clan, and also their ninja likewise have much more expertise, both on and also off the battlefield.

Date

Charge bonus to all units Clan Traits:Reduced recruitment cost and upkeep because that no-dachi samuraiCan recruit remarkable no-dachi samurai

Date warriors have fierce and also unforgiving natures. Their foes discover this on the battlefield, shortly before they die. All date units have a fee bonus, and their fearsome no-dachi samurai, v two-handed swords, space cheap come recruit and maintain. The day can additionally recruit premium no-dachi systems as well: strike is a day watchword!

Hojo

Clan Traits: Castles room cheaper come build and repairReduced recruitment costs and also upkeep because that siege unitsCan recruit exceptional siege units

The Hojo are greater builders than any type of other clan. Any type of castle costs are reduced, and damage is cheaper to repair. They can also produce cheaper, and also better, siege weapons.

Takeda

Clan Traits: enhanced morale for cavalryReduced recruitment costs and upkeep for every cavalryCan recruit exceptional cavalry

The Takeda clan deserve to recruit and train mounties much an ext efficiently than various other clans. Lock can additionally produce a superior class of horsemen to anyone else.

Tokugawa

Clan Traits: +2% come the success possibility of metsuke actionsBonus come diplomatic relationsReduced recruitment costs and also upkeep for kisho ninjaCan recruit superior kisho ninja

The Tokugawa are known for their premium diplomatic skills, your training and use the very good kisho ninja, and also their premium metsuke.

Oda

Clan Traits: improved morale for all ashigaruReduced recruitment costs and upkeep for every ashigaru

The Oda are rightly respected for their an abilities as motivating battlefield commanders of ashigaru. The Oda not only produce ashigaru efficiently and also economically, they can also recruit remarkable ashigaru forces as well.

Shimazu

Clan Traits:Increased commitment for all generalsReduced recruitment costs and also upkeep for katana samuraiCan recruit superior katana heroesCan recruit remarkable katana samurai

To the Shimazu, commitment is everything, and their generals are less likely to build ambitions of their own. Shimazu katana samurai are cheaper come recruit and also maintain in the field than those of other clans; castle can also recruit premium katana-armed samurai.

Chosokabe

Clan Traits: Increased revenue from farmsReduced recruitment cost and also upkeep for every bow infantryCan recruit superior bow infantry

The Chosokabe are are phenomenal farmers, and gain extra earnings from your lands; they produce superb archers and cheap archer systems too.

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Ikko Ikki (DLC only)

Clan Traits: can recruit remarkable warrior monks have the right to recruit huge units that ashigaru, weak yet with high moraleGenerals can convert provinces come the Ikko faithCannot recruit metsuke

While largely a activity of peasants, inspired by a vision of heaven to develop that heaven on earth, the Ikko Ikki room not without army skills. They can recruit remarkable warrior monks, and large, fairly cheap ashigaru units. The monks spread the faith; the people believe.