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The computer system is a cheating bastard, why master challenge is

» Wed Jun 06, 2012 8:19 pm


Increasing adversary spawns would skew things as well. AoE would certainly become much better while stealth, blocking, and also archery worse. An Illusionist would just have actually a laugh frenzying things, if an archer or theif doesn"t handle groups well.AI is yes, really the best way to increase difficulty. Adversaries that block better, usage cover, heal more intelligently, use wider variety of spells, etc. Etc. Would appropriately increase challenge for every builds.Skyrim best now just doesn"t have any balance to even build on though. Nearly every aspect of the combat has actually severe issues, and balanced difficulty settings would be pretty much irrelevant when the rest of the combat is together a mess in the very first place. Enemy and PC health and damage values space just all over the place, the armor system is just bizarre, an abilities and perks space nowhere also close come eachother once it concerns relative usefulness and/or power, etc. Etc.

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Install PISE the tries to execute all the points you provided to do the game harder. It removes someof the adversary scaling, provides the booty a lot much less cheesy and autoleveld. Enhances combat AI the enemies and increase spawns.
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Averielle GarciaPosts: 3491Joined: Fri Aug 24, 2007 3:41 pm

» Wed Jun 06, 2012 10:11 am


why not tweak this Marvelous thing dubbed "Radiant AI" and up the NPC"s block, power attack, and also dodge percent instead?
The OP can be talking ONLY around the incredibly large health bar, but believe me, the AI changes too. I have to wait till a good striking opportunity, since if I try to fight the opponent at random, i mostly get blocked, staggered, and also hit back. It"s also worse if you do power attacks: they"ll bash you, avoiding your attack, yet you STILL lose that stamina.They do this contempt on much easier difficulties, but on master you REALLY must watch out for it
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NicholasPosts: 3454Joined: Wed Jul 04, 2007 12:05 am

» Wed Jun 06, 2012 12:44 afternoon


Piss off, flamer. Unbelievable isn"t wisdom.
How about no, and frankly ns couldnt care less what you think. This is a forum, and I am licensed has been granted to short article what ns like once I like as long as it is within the forums rules.Oh and U man bro?
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Laura-Lee GerwingPosts: 3363Joined: Fri jan 12, 2007 12:46 am
entirely agree through the OP, castle should have increased stealth detection, lengthen enemy alertness (after being hit/detection), opponent ai, opponent count and also so on... Instead of simply raising opponent HP and DMG. That"s exactly the factor why Master challenge is too EASY!
unless you play against human there will always be various ideas around AI i played many games and also wasnt able to beat the AI top top hardest challenge . The elder scroll is not among themi remember a video game . World of Warcraft ns h= guess there to be 3 trains passing and attackers to be coming from all directions imo it to be impossibleto conserve those trains ns posted ~ above the game forums and also the elite players said its so easy and also they great if it was harder .
it is pretty much just how all gamings are on more tough difficulty.Take fight Night Champion for example.the only difference between the "pro" difficulty(2nd highest) and also "G.O.A.T." (greatest of all timeHradest setting) is that your adversaries have more health & stamina and hit harder.Other then that there is no adjust to in ~ all.
The challenge slider is actually an advancement over Oblivion. What it in reality does in Skyrim is amplify NPC damage output, and reduce PC damages output. This means all NPCs gain the bonuses, for this reason companions and also summons aren"t gimped, while her character is.I have mixed feelings about the technique of gimping computer damage. Top top one hand, grasp is pretty easy, other than for the occasional boss. On the other, it it s okay annoying once your run right into the NPCs who can soak a man amount the damage.The best way to fix challenge (better AI and also greater number of foes) isn"t an option for consoles (too resource-intensive), and this form of worry isn"t BGS solid point, anyway.
Thats pretty much how all games are on more difficult difficulty.Take struggle Night Champion because that example.the just difference between the "pro" difficulty(2nd highest) and also "G.O.A.T." (greatest of every timeHradest setting) is the your adversaries have an ext health & stamina and hit harder.Other then that there is no adjust to at all.
Pretty much. Mass result 2 go a little bit away from this and IMO even that tiny of a adjust made a large difference. To sum up enemies became more accurate as much as 100% exact on insanity(basically a damage increase) enemies likewise gained shields and or armor, i m sorry is basically extra health yet shields/armor clogged the crowd control effects and also there were powers to defeat armor/shields. It included a little bit of a tactical swing to the high difficulties, that wasn"t much(use rock/paper/scissors tactics) yet it really effected the feeling of the video game without enemies ending up being hit suggest sponges, you can still one shot world or take it them the end in a split 2nd with some basic tactics yet that small extra step of needed tactics do a large difference. And supposedly in ME 3 the opponent will have actually a much more aggressive AI(better flanking etc.) on the greater difficulties. Basically the AI/NPCs don"t have to be drastically various on greater difficulties to have actually a huge effect on how the game feels, so to me the is virtually inexcusable that video game companies still fall back on this hit point sink, increased damages tactic.
master easy setting (each that these skills make master easier):StealthArcheryEnchantmentHeavy armorSmithingBlockConjurationMaster tough mode (each of these an abilities make Master an obstacle harder):DestructionRestorationSpeechLockpickingPickpocketingSneak archers informing us master isn"t hard, or human being using conjuration...Make a destruction mage there is no enchantment and also then call me exactly how fun that is, if you refrain from metagaming.
been there done that, I obtained 4 characters;My initial jack of every trades adept, then as soon as I had a handle on the personality progression and gameplay 3 more master characters of Warror/Mage/Thief.Warriors are bloody basic mode, you simply hit stuff on the head it rotates it stop moving. Armor allows you come soak up oodles that damage and its straightforward to level and also gear is plentiful. Damage on grasp is crap and doesnt do enough dps to prevent you constantly necking potions, but you can work v it if friend play tactical and also use other schools to supplement it. But it absolutely requires cast reduction gear in part capacity as you will never have actually a mana pool big enough come fight extended engagements or recast high finish spells. My existing thief is a melee dual wielder, so no sneaking, no ranged and no block. Since I have appropriate armor (unlike a pure mage) ns to can soak up massive damage and dish out plenty when double power attacking. And again equipment is plentiful.I quiet think master is easy, and would pay because that a DLC fill with raised monster count, scaling, and also an even greater AI difficulty. Ns think that is easy since I only need to think and also play smart. Ns dont stand in the middle of a pack of opponents swinging prefer a loony. I hit, manouver, hit, manouver, to win hard, manouver...... Check out the pattern?In a native ; Kiting tactics. Any player precious his salt knows how to kite.
AI is really the best way to increase difficulty. Enemies that block better, usage cover, heal an ext intelligently, use more comprehensive variety of spells, etc. Etc. Would accordingly increase challenge for all builds.

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Actually, no. If Beth was able to create this level the AI, we"d want that together the default behavior. Number aren"t yes, really the means either. Her argumentation against numbers are fully valid. Also, it could mean that master would just be obtainable nicely on greater end hardware - no good. I"ve play several games where the end fight was for this reason AI to fill (or for other reason the much an ext intense to perform) that it couldn"t be taken on by my modest hw.I think what we have actually is great enough, if anything they have to be also harder, since all my personalities so much has to be tossed in the bin because that making the video game too simple at master.I don"t re-superstructure OPs involves at all. Certain it it s okay frustratingly difficult at times. It"s on the highest difficulty, its claimed to it is in difficult. He insurance claims that the end boss in the barrow is tough, but he fails to mention two tactical possibilities that doesn"t take; withdraw and also come ago later when you recognize this foe is too touch for you, or use the tactical possibilities in ~ the area chin to her (slightly exploitative, I need to say) benefit - I"m certain these things are put there for a reason.And prevent complaining it"s too difficult just since your typical develop can"t do it - at least you have actually the alternative to reduced the difficulty. Every we space left with space abandoned characters, trying to nerf much better next time. This time around I"m not doing armor in ~ all, no crafting, no weapons. Sure, I gain one shotted pretty lot all the time when things acquire close. However hear this: I"M STILL enjoying THAT type OF FRUSTRATION!
Actually, no. If Beth was able to produce this level the AI, we"d desire that together the default behavior. Numbers aren"t yes, really the way either. Her argumentation against numbers are totally valid. Also, it can mean that grasp would just be obtainable nicely on higher end hardware - not good. I"ve play several gamings where the end battle was therefore AI filled (or for other reason the much more intense to perform) the it couldn"t be taken on by mine modest hw.I think what we have is great enough, if anything they have to be even harder, because all my characters so much has been tossed in the bin for making the video game too easy at master.I don"t re-superstructure OPs involves at all. Certain it it s okay frustratingly complicated at times. It"s on the highest possible difficulty, its an alleged to it is in difficult. He claims that the end boss in the barrow is tough, however he fails to point out two tactical possibilities he doesn"t take; withdraw and come ago later once you know this adversary is also touch because that you, or use the tactical possibilities within the area itself to your (slightly exploitative, I need to say) advantage - I"m sure these things are placed there because that a reason.And prevent complaining it"s too tough just due to the fact that your typical construct can"t do it - at the very least you have the option to lower the difficulty. All we space left with are abandoned characters, trying come nerf much better next time. This time roughly I"m no doing armor in ~ all, no crafting, no weapons. Sure, I gain one shotted pretty lot all the time as soon as things gain close. Yet hear this: I"M STILL enjoying THAT sort OF FRUSTRATION!
You can amp increase the AI fairly a bit while still having all the basics top top default an obstacle though. NPCs just react faster/better/more often in games that do this the I"ve played, and also it seems to occupational - a type of basic lowering that your windows of opportunities. Archers, mages would aim and also kite better, NPCs would use potions and also scrolls an ext often, warriors would certainly bash and also block much more effectively, etc. Etc.I think they could handle a fair amount the these things without it gift an issue for hardware. Besides, TES through will likely/hopefully be produced for much more powerful consoles/PCs.