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So, i don"t know around everybody else, however for me, this Nomad difficulty is sooooooooooooooooooooooooooooo hard. Now, keep in mind, this level of challenge is not due to the "challenge" presented, however rather the an obstacle within the challenge, i m sorry is: Boredom! Seriously, guys, i think girlfriend should mitigate the time compelled to be within of the specific building under from 3 Days to 1 day (or less). It is soooooooooooo basic to carry out on Voyager challenge that I"m getting an extremely bored from it. I"m receiving absolutely no difficult aspects of this so-called "challenge".In fact, I"ll be able to complete 2 much more Achievements (Silent Hunter and Happy Harvester), while, simultaneously, perfect this nomad "Challenge".

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Am ns the only one who thinks that the variety of days within of the buildings should be reduced!?


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Pillock 1,322


Posted February 12, 2017

Pillock

PathfinderMembers 1,3221,404 posts
Posted February 12, 2017 (edited)

If I want to poll "no" to concern 1, i can"t answer concern 2 and also then it won"t register my vote at all.

I agree that the Nomad an obstacle is hilariously easy, however I don"t think it"s gained anything to perform with exactly how long you have to stay in each location. It"s just due to the fact that there"s too much loot, and also you therefore never need to do any kind of "survival" jobs like fishing or hunting, or crafting. I"d prefer it far better if you had actually to remain three work in every place, however that you had actually to invest the 3 days actually "surviving", fairly than simply eating, drinking and passing time in bed

Edited February 12, 2017 through Pillock
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Scyzara 1,298


Posted February 12, 2017

Scyzara

Queen of the MountainModerator 1,2981,763 posts
Posted February 12, 2017
10 hours ago, Deathdealers747 said:

Now, save in mind, this level of difficulty is not as result of the "challenge" presented, however rather the an obstacle within the challenge, i beg your pardon is: Boredom! Seriously, guys, ns think you should mitigate the time required to be inside of the certain building down from 3 Days come 1 job (or less). It is soooooooooooo basic to do on Voyager difficulty that I"m getting very bored indigenous it.


I"ve never ever completed the Nomad challenge for the same reason. It simply feels extremely pointless to remain in a ar for 3 days in a row - it"s too quick to develop a actual main base (= going searching for fur clothes, creating bigger stocks of meat or water), however on the various other hand it"s too lengthy to just sit idle and also pass time waiting.

I completely understand this challenge is not expected to be difficult, yet I assistance the idea come decrease the time you have to stay in a ar to just one job (or even less). Whoever demands to stay much longer (to recuperate from wildlife assaults or whatever) could still do so without any kind of disadvantage, but the rest of players wouldn"t need to waste time waiting for some timer.

 


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Pillock 1,322


Posted February 12, 2017

Pillock

PathfinderMembers 1,3221,404 posts
Posted February 12, 2017
14 hours ago, Deathdealers747 said:

In fact, I"ll be able to complete 2 an ext Achievements (Silent Hunter and also Happy Harvester), while, simultaneously, perfect this wanderer "Challenge".


I acquired the Pacifist achievement from doing Nomad, by mistake! As I said, there"s so much loot that you never need to actually bother killing anything, and also you tho have much more food and water 보다 you deserve to carry between the locations.


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Ruruwawa 1,165


Posted February 12, 2017

Ruruwawa

PathfinderMembers 1,1651,389 posts
Posted February 12, 2017

I"d prefer the an obstacle measured hrs slept in the location. I find it so boring just sitting within staring in ~ the walls.


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TheRealNFK 185


Posted February 12, 2017

TheRealNFK

PathfinderMembers 185186 posts
Posted February 12, 2017

It seems fine come me. The difficulty feels designed together a grand tour to show new players a variety of locations throughout different maps. If you already know all the locations well, or use external maps during play, then it"s obviously not that difficult. I think Pillock has actually the appropriate idea around loot, though. Wanderer is mostly around scavenging, there"s yes, really no need to gain into any type of of the make to survive the challenge. Ns think all i crafted were old guy bandages.

As much as boredom when waiting inside a location, i either carry out an activity (cooking, harvesting, mending, sharpening, cleaning) or usage the happen time role on the radial menu. If there was no means to advice time climate yes, it would be boring to sit inside waiting come sleep, however that"s no the case.


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Deathdealers747 60


Posted February 12, 2017

Deathdealers747

PrepperMembers 6060 posts
Author
Posted February 12, 2017
18 hrs ago, Pillock said:

If I desire to vote "no" to inquiry 1, ns can"t answer concern 2 and also then the won"t register my vote at all.


Hm. I"m sorry. Ns didn"t establish that. Unfortunately, i can"t change it, either, because it"ll reset the poll outcomes (8 civilization voted for this reason far).


6 hrs ago, Pillock said:

I gained the Pacifist achievement from doing Nomad, by mistake! As I said, there"s so much loot the you never need to actually stroked nerves killing anything, and also you quiet have an ext food and water than you have the right to carry in between the locations.


I can"t obtain that accomplishment - it"s the hardest for me to get. Ns do every little thing that ns can try to carry out for it, but even on Voyager it"s insanely difficult for me to get. The major reason being: The Wolves. I already killed one on work 2 in the wanderer Challenge, since it struck me like an you are fool - didn"t also go ~ my two meat drop decoys! Remember, if friend fight ago from a wolf fight, then you death the wolf, 100% the the time. So, Pacifist can"t be acquired then. If girlfriend don"t struggle back, climate you drop under to 15% life (from 100%) and also you risk him returning for a 2nd fight.


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Pillock 1,322


Posted February 12, 2017

Pillock

PathfinderMembers 1,3221,404 posts
Posted February 12, 2017 (edited)

I think it might be made more interesting by extending the time you have to spend in every place, fairly than reducing it. Possibly 7 job or something? the way, you most likely would use up the booty food/drink prior to being maybe to relocate on, and be required to make a base in each place for a short time.

Also, the ability to play it v Stalker setups would make it much much more appealing to players who recognize where the stop-off locations are before they start. I appreciate it"s designed to introduce newer players to the idea of experimenting all the maps, however it doesn"t tell you this in the description. Ns made the wrong of leaving this difficulty unattempted till the allude where, unknowingly, it would certainly no longer be any kind of fun because that me - if there had been a clearer indication that you ought to play this before you are confident play on the greater difficulties, so as to maintain the fun facet of the challenge, i would absolutely have play it earlier.

Edited February 12, 2017 through Pillock
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Deathdealers747 60


Posted February 12, 2017

Deathdealers747

PrepperMembers 6060 posts
Author
Posted February 12, 2017
1 hour ago, Pillock said:

I think it can be made an ext interesting by expanding the time you need to spend in every place, rather than reduce it. Probably 7 job or something? the way, you more than likely would use up the booty food/drink prior to being maybe to relocate on, and also be required to make a basic in each location for a quick time.

Also, the capacity to beat it through Stalker setups would do it much an ext appealing to players who know where the stop-off places are prior to they start. I evaluate it"s designed to present newer football player to the idea of exploring all the maps, yet it doesn"t tell you this in the description. I made the wrong of leaving this difficulty unattempted till the suggest where, unknowingly, it would no longer be any kind of fun for me - if there had actually been a fingerprint indication that you must play this before you room confident play on the higher difficulties, so regarding maintain the fun aspect of the challenge, i would certainly have played it earlier.


Yeah... This is the same difficulty that I"m having actually right now. The higher an obstacle challenges and Sand Box settings are much more appealing come me. 


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AZHockeyNut 428


Posted February 13, 2017

AZHockeyNut

PathfinderMembers 428666 posts
Posted February 13, 2017
Pillock ns love pushing the to a week in each place and would include taking your idea one action farther, each challenge could be achieved at every level.....some would certainly be no as big a deal yet others, yeah substantially harder. It would be a nice change of speed for players between build to shot and check those things out too.

 


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Jolan 538


Posted February 13, 2017

Jolan

PathfinderMembers 5381,094 posts
Posted February 13, 2017

My difficulty is the fact that few of the location make zero feeling to hang out for that many days. As an example, why would I set up in the Crossroads store as soon as one that the structures with a bed makes much more sense. And so on I was thinking the nomad difficulty would be around moving quite than remaining put. Perhaps keep the difficulty of remaining in one location for a few days with sub challenges of finding various other landmarks in the area. Or accomplishing some type of task details to the area.


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AZHockeyNut 428


Posted February 13, 2017

AZHockeyNut

PathfinderMembers 428666 posts
Posted February 13, 2017

I think the difficulty is to acquire you provided to every map and also strategic clues on the map. Most world attempt it early on. Your continue to be in each ar says NOTHING around consecutive days or hours.... Just complete time.....use the moment you space at some of the spots to explore and also rest over there only. That means you acquire your hrs but achieve other things along the way. Just an idea.


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cekivi 2,170


Posted February 14, 2017

cekivi

PathfinderModerator 2,1703,671 posts
Posted February 14, 2017

Note the the Nomad difficulty is very different if girlfriend don"t recognize the maps. Ns remember a write-up a while ago concerning someone having difficulty completing it because they didn"t understand where the places and change zones were.


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exeexe 122


Posted February 14, 2017

exeexe

PathfinderMembers 122563 posts
Posted February 14, 2017

For each location there might be a newspaper (like in the hut in the brand-new mountain map), whereby there is a path on a map and also you need to go there and also pick other up and bring it ago to the location. Favor it might be a deerskin from a deer carcass or it could be 5 climbed hips etc


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LucidFugue 237


Posted February 24, 2017

LucidFugue

PathfinderMembers 237367 posts
Posted February 24, 2017

I"m finishing that off, only mystery Lake areas to go. Having the wait capacity is great. I wouldn"t have actually been maybe to stand it without that. 

I deserve to see how it is encouraging exploration, and it works well in some maps choose DP and also TWM whereby there is a lot of to execute in the map and you"ve only acquired a couple of days there. 

But for ML and PV you"re walk to it is in cooling your heels quite a bit. 


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Scyzara 1,298


Posted might 7, 2017

Scyzara

Queen that the MountainModerator 1,2981,763 posts
Posted may 7, 2017 (edited)

So ns just required myself to complete this difficulty (because i didn"t desire the half-finished savegame to be lost once the brand-new testbranch hits). And also it was seriously no fun, however only felt tedious.

I think this difficulty would be ten times an ext engaging and also fun if the 3 day-staying duration in each ar would be gotten rid of or in ~ least lessened to just one day. Due to the fact that what occurred for me on every single location was that I got to it, looted it and after that spend three complete days alternate between pass 15h of time and also sleeping for 9 hours. At the very least 75% of my genuine life time while playing this difficulty was filled with watching the "pass time" screen. And sorry, yet that"s as boring as it gets.

I think ns melted part water about three time alltogether, but apart native that ns found much more food and drinks than necessary in each location.

To make points worse, just the time actually spend straight in the indoor ar counts towards the achievement. For this reason if you try to play in a somewhet "active" style, and also go e.g. Searching or exploring you don"t have to stay in each place for 3 days, but rather for a whole week in bespeak to spend the 72h indoors. One may argue the I could possibly have actually tried that strategy because it would certainly suit my playstyle far better and I can hardly refuse that. (I decided versus it due to the fact that I seriously lack the time to play TLD for dozens of RL hours during the next couple of weeks.)

I do, however, not believe that a difficulty called "nomad" have to be about staying somewhere for expanded periods that time anyway. It must be about the emotion of travelling and also being ~ above the move. And also that"s specifically the emotion this challenge does no convey come me at all in its existing state. Simply due to the fact that you right now spend 25% of her rl time in reality travelling and also 75% time looking in ~ the happen time screen.

See more: Lo Escencial Es Invisible A Los Ojos " Antoine, Lo Esencial Es Invisible A Los Ojos

Sorry for this unprettified honesty, but the Nomad an obstacle is (in my opinion) not only the most boring of all challenges, but - and that"s lot worse - goes against its own spirit, at least for me.