The scene I"m functioning in continuous spams the article There space no audio listener in the scene. Please ensure there is constantly one audio listener in the scene. If I add a dummy camera through an Audio Listener, i then gain There space 2 audio listeners in the scene. Please ensure over there is constantly exactly one audio listener in the scene.

You are watching: There are two audio listeners in the scene

I know this happens since our camera is created programmatically, with an audio listener. I also realize this will not influence the non-development construct in any type of way.

Is it possible to disable these warnings completely?


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\$\begingroup\$ would you want to add the listener programmatically to the camera in ~ creation? Or you simply want to disable the error message? \$\endgroup\$
\$\begingroup\$ you claimed that the two listeners error comes once you include a listener to the fake camera. I'm questioning if you wanted to add it programmatically come the camera friend are adding programmatically, and not have actually the dummy camera at all. But ok, you just want to disable the error. Exactly how will you have sound then? You want to use the dummy camera? the would develop a many weird problems.... \$\endgroup\$
I finished up permitting the Audio Listener on ours login camera, then damaging it programmatically as soon as the player camera spawns (this is what was causing the issue).

staticCamera= GameObject.Find("StaticCamera").GetComponent(); Destroy(staticCamera.GetComponent());

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