Check out our finish guide come the trial of knowledge in the Kingmaker’s Trials native Ni No Kuni II.

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Loot

Soreaway (restores HP)Strong 6th Censer (restores MP)Leather Armor (armor)

There room three puzzle piece in play during the an initial puzzle: a boy (blue), magic wand (red), and also fairy (orange). You must activate these piece in that order (blue > red > orange) to complete the puzzle successfully.

You can follow the navigation listed below or the screen shot that the overhead view above. Both start from the opening pedestal where you have the right to read the story. The only dial top top this map should be turned double to heat up the orange fairy properly.

Navigation

Up 2 SquaresLeft three SquaresUp 2 SquaresRight 2 SquaresUp 2 SquaresRight five SquaresDown 2 SquaresLeft One SquareDown One SquareTurn the Wheel TwiceUp One SquareLeft three SquaresDown One SquareRight One SquareDown two SquaresRight 3 SquaresUp One SquareRight One SquareUp five SquaresOptional: collect the item come the right.

Puzzle #2

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Loot

Sixth Censer (restores MP)Three-Leafed Soreaway (restores HP)Warlock’s Wand (weapon)

The second puzzle has a harpist (pink), pistolier (green), wizard (purple), young (blue) and monsters (red). When again this is the very same order they have to be activated in. Both wheel on this map need to be turned twice in order to revolve the boy and monsters to face each other. You can use the top down map over or navigation directions below to gain through the puzzle.

Navigation

Up One SquareLeft One SquareUp One SquareLeft four SquaresUp One SquareLeft One SquareUp three SquaresLeft One SquareUp One SquareLeft One SquareUp One SquareRight two SquaresDown 2 SquaresRight One SquareUp 2 SquaresRight 3 SquaresUp One SquareRight 3 SquaresUp One SquareRight three SquaresDown two SquaresLeft 2 SquaresDown One SquareTurn the Wheel TwiceDown three SquaresLeft four SquaresUp 3 SquaresTurn the Wheel TwiceUp One SquareRight two SquaresDown 3 Squares

Puzzle #3

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Note: as you pan the height down view from bottom to top, the camera zooms in a bit. As such the 2 images over do not line increase perfectly. There"s additionally some overlap between the two images that will certainly throw you off if you"re just adhering to the green line assuming the photos do no have any type of overlap. This is especially important ~ above the left side of the image. Please pay close attention when following the eco-friendly line together it move from picture 1 to image 2 and also back. For in-depth navigation instructions view the directions list below.

Loot

Three-Leafed Soreaway (restores HP)Sage’s an enig (restores HP and also MP)Shamshir (weapon)

The third puzzle features a wizard (purple), pistolier (green), harpist (pink), soldier (red), airy (orange) and also boy (blue) that should be accessed in that order. There’s also a dragon in the middle of the puzzle and also multiple wheels that turn the dragon and the triple stone path that adheres to in front of the dragon. Usage these wheels to produce paths therefore you have the right to properly navigate the puzzle.

Since this is a bigger puzzle, we’ve separation the map into two sections. Ar 1 is the bottom the the map where you begin, while ar 2 is the peak of the map. In enhancement to turning some that the piece on the map, you have to move the dragon around. If the map seems to send you v an north area, that’s whereby the route that moves v the dragon will certainly be after ~ turning particular wheels on the map. When again, navigation begins from the starting pedestal.

Navigation

Right two SquaresUp One SquareRight 2 SquaresDown One SquareRight three SquaresUp 2 SquaresLeft 4 SquaresTurn the Wheel TwiceLeft One SquareUp One SquareLeft 2 SquaresDown 2 SquaresLeft 2 SquaresTurn the Wheel three TimesUp One SquareLeft One SquareUp two SquaresTurn the Wheel OnceRight two SquaresUp two SquaresLeft four SquaresUp 4 SquaresRight One SquareTurn the Wheel 3 TimesRight two SquaresUp 2 SquaresLeft 4 SquaresDown 4 SquaresLeft One SquareDown 2 SquaresRight One SquareDown four SquaresRight One SquareDown One SquareUp five SquaresRight One SquareUp two SquaresRight three SquaresTurn the Wheel OnceRight One SquareDown One SquareRight two SquaresUp One SquareRight two SquaresDown One SquareRight One SquareDown One SquareRight One SquareDown two SquaresRight One SquareUp One SquareRight One SquareUp One SquareTurn the Wheel TwiceLeft One SquareUp two SquaresLeft 2 SquaresUp two SquaresLeft three SquaresDown One SquareTurn the Wheel TwiceLeft two SquaresUp three SquaresRight One Square

Trial of Strength

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Loot

Boss"s Boots (armor)

The psychological of toughness pits Evan versus Thogg, the Monstrously Muscled Mettle-Tester. If Rolan and Tani won’t be help you here, you still have accessibility to the Higgledy that will help and assist in combat.

Several of Thogg’s strikes require some sort of warm-up. If you view Thogg pounding his chest or glowing, you know an assault is coming. In most situations you deserve to just run in a circle around Thogg and also avoid these attacks. He has a couple of faster assaults with minimal warning, however they don’t inflict practically as much damages as his other attacks.

Between Thogg’s attacks you have to be attacking as lot as possible. Use your melee strikes so you deserve to stay close and also circle approximately Thogg as soon as he’s prepare a bigger attack. If you close and also circling approximately him it’s much less complicated to stop these larger attacks. If you health and wellness happens come drop a bit, back out that Thogg’s immediate range and continue to operation in circles approximately him. The Higgledy will heal girlfriend after a quick time.

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As quickly as any type of of your weapons hit 100 percent, uneven your skills to inflict extra damages to Thogg. Depending upon the level of your character and the tools you’re using, it shouldn’t take much initiative to carry down Thogg. In fact, if friend unleash three skills when your weapons space at 100 percent, Thogg shouldn’t have much health left.