Ember is a Warframe that focuses on the usage of fire abilities and can transaction a far-ranging amount the heat damage to adversaries in a large area.

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Her abilities are an excellent for dealing large amounts that damage and she does fine when encountering a huge group of enemies, nuking them and dealing damages over time.

Using she abilities together can quickly take out huge groups that enemies and keep her defended from damages with the enhancement of being able to provide crowd control.


How to obtain Ember?

Ember

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Ember’s parts have the right to be got as a prize from beating General Sargas Ruk in Tethys on Saturn.

Her blueprint is accessible for acquisition via the market in the orbiter because that 25,000 Credits.

Ember might be directly bought also from the sector for 225 Platinum.

Ember Prime

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Ember element is the prime variant that Ember and has raised stats such together armor and shield.

Relics that contain Ember Prime:

Blueprint: Vaulted: Meso E1, Neo E1, Axi E1 Available: None

Neuroptics: Vaulted: Meso F3, Neo S5 Available: None

Chassis: Vaulted: Meso F2, Neo F1 Available: None

Systems: Vaulted: Lith G1, Axi S2 Available: None

Abilities

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Ember has the ability to send the end balls the fire come burn her enemies, reason enemies in a large area to take it extra damages from warm damage, produce a ring the fire that expands and burns adversaries inside the and set all her opponents on fire by simply running close to them.

Her passive ability gives her 5% additional capability strength because that each opponent within a 50-meter radius the is engulfed in flames.

Fireball

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Sends forward a round of fire to damage enemies in room where the projectile impacts together with the opportunity of setup enemies on fire as well.

The capability can it is in charged approximately deal even much more damage and also there is a combo home window which will make successive fireballs deal even an ext damage.

Charge speed and also damage increase as the Ember’s Immolation level increases.

This capability is good for dealing damages to opponents that space either near or far and inflicting them v the warmth status effect to deal damages over time.

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(Ember spreading Fireball and burning enemies)

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Augment Mod: Fireball Frenzy reasons the capacity to provide allies through 100% added heat damage for 40 seconds once being hosted to cast.

Immolation

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Activating this capability shields Ember v fire which progressively becomes to grow over time which is shown by a bar top top the screen.

The higher the level of warm she has actually will influence the damages reduction she gets against enemy attacks and other damages sources.

Heat will slowly increase over time yet casting Fireball or Inferno will reason the shield come burn up much faster while using Fire Blast will alleviate the heat.

If the warm bar i do not care full, Ember will begin to lose energy but the capacity can constantly be regulated using her other abilities to save it at a level preferred.

The capability can it is in deactivated when pressed again come either turn it turn off or reset the warmth level.

This capacity is good for giving Ember an ext survivability and can aid her make it through grave encounters either against heaps of opponents or in the middle of an effective bosses.

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(Ember v Immolation active)

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Augment Mod: Immolated Radiance grants nearby allies 50% that the damage reduction that the capability gives.

Fire Blast

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Ember slams the ground, sending out out a wave of fire going outwards the knocks back enemies and sets castle on fire.

Enemy armor is additionally stripped which is influenced by Immolation, result in much more armor being stripped depending on how high the Immolation level is.

This is a an excellent crowd control ability as it sends out enemies ago when things obtain too rough and the touch that inflicting lock with warmth status helps v her passive.

Using Fire Blast have the right to be supplied to manage the Immolations warm level together it reduce the Immolation level when it is cast.

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(Ember spreading Fire Blast)

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Augment Mod: healing Flame reasons Fire Blast to heal Ember by approximately 25 come 50 wellness for each opponent that is hit.

Inferno

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Ember calls down comets from above that hit every foe in a radius about her, dealing damages upon influence and resulting in them to have actually a ring that fire around them.

The ring that fire will reason damage end time and expand to nearby enemies, bring about them to additionally take damage.

Damage from the ring that fire will certainly increase based upon Immolation, making it deal much more damage based upon how high the Immolation level is.

This capacity is great for nuking groups of enemies and can easily contribute to Ember’s passive.

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(Ember casting Inferno)

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Augment Mod: Exothermic offers a 15% possibility for power orbs to drop when an enemy is eliminated by Inferno.

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Suggested Builds

Balanced Build

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Our well balanced Build because that ember allows her to use every one of her abilities sparingly through a good increase in capacity strength, range and efficiency.

There might be a slight palliation to the ability duration however this does not seriously influence her abilities and also you wont even an alert the reduction.

Being able come cast all of her ability whenever she wants will enable her come fight enemies and assist allies with crowd control.

This is a good build for those who space trying out Ember or for those who require a standard develop to begin off with and also later on readjust as lock please.

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(Ember using several of her abilities)

Nuker Build (Efficiency and variety Build)

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The Nuker build is basically expected to actors Ember’s capability repeatedly together with a great supply of energy to support the casting costs.

This develop will permit you come repeatedly actors your abilities come deal damage in a large area as well as inflict adversaries with status chances or hit them down for crowd control.

Fire Ball deserve to repeatedly be actors to damage enemies and Inferno have the right to be actors to deal damages to all adversaries within variety as well as apply status effects and also the ring the fire the expands.

Using this build enables you to transaction sustained damage over time to enemies as well as have a way to punch several adversaries in an area back.

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(Ember casting Inferno on several enemies in a big area)

Damage with time Build (Duration Build)

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The damages Over Time develop focuses on having a an excellent amount that duration because that the build along with an increase with Ember’s other stats.

This mainly focuses on using Inferno to inflict opponents with its effects in an effort to make them take damages over time for a an extensive period.

Using this develop works well with different playstyles and also can be used to deal damage to opponents while running about or when encountering them directly.

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(Ember moving roughly enemies the are affected by Inferno)

Survivability Build (Balanced build With Health and Quick Thinking)

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Using a lesser but an ext balanced build, we provide Ember more survivability through the addition of Vitality for an ext health and Quick thinking for a opportunity to escape death.

This enables Ember to be more aggressive during missions and leap into battle much more along v the use of she skills.

In the occasion of acquisition fatal damage, quick Thinking will give Ember a opportunity to escape by either utilizing her abilities to knock adversaries away and make a operation for that or to usage her abilities and fight back within the minimal time where she defies death.

This is a great build because that those who favor to use her abilities and also engage in combat, especially those who want to acquire close increase and an individual and dish out a lot of melee hits.

With a an excellent amount that skill, this have the right to be among the the strongest hybrid builds because that players to use as one all-around build.

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(Ember fighting adversaries up close while likewise using abilities)

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Overview

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Ember is a very powerful Warframe and also known to transaction a huge amount of warm damage, burning adversaries all around her.

Her Fire Ball capability gives she the opportunity of taking out enemies from any kind of distance while her Inferno ability makes her very deadly, causing damage to a big area approximately her.

Aside from she initial damage from she abilities, she also inflicts a lot of of warmth status effects, making enemies take damage over time and also eventually die.

Not only have the right to she transaction a lot of damage but she have the right to also carry out crowd control to knock enemies down, offering her and also her allies an edge in missions.

Although she is a bit fragile as result of her short health and standard armor, she have the right to dish out a lot of damage and also even survive few of the fiercest fights when used skillfully.

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Hitting adversaries with explosive projectiles and setting all of she foes top top fire, Ember remains one of the many favorite and also popular amongst area that effect damages dealers.