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Quick Summary: Moskva through worse armour, handling and also stealth yet with far better guns and much more hit points.Cost: 28,000 stole earned with Clan Wars, Ranked battles or SupercontainersPatch & day Written: 0.7.8, respectable 22nd come 31stm 2018.
PROS:Massive health and wellness pool with 72,450hp.Trollish armor profile resistant to both AP and HE shells.Decent anti-torpedo protection for a cruiser with a 25% reduction to damage.Armed v nine huge (for a cruiser) 305mm firearms with fantastic alpha strike.Very precise for battleship-caliber weapons with decreased dispersion and 2.65 sigma (!)AP shells have actually improved penetration characteristics.Fast through a height speed that 35 knots.Has accessibility to the Soviet security Radar consumable.
CONS:Massive citadel exposed over the waterline.25mm bow have the right to be overmatched by any type of battleship she encounters.Fires burn because that 45 seconds rather of 30 secs like other cruisers.Poor damage output once she can"t use her AP shells.Massive turning radius that 1130m with sluggish rate of turn.Enormous surface detection variety at 18.12km stock.No access to Hydroacoustic search consumable.Defensive AA Fire consumable has reduced damage multiplier.
OverviewSkill Floor: Simple / Casual / challenging / DifficultSkill Ceiling: low / Moderate / High / Extreme
In regards to skill required to do this delivery perform, Stalingrad is very basic. Unfortunately, this likewise threatens to do her exceptionally dull. Ironically, for every one of the skill needed to knife Stalingrad, she is a ship that needs so very tiny to play.
It"s doubly disappointing the she doesn"t upscale well with player skill, gift a solid platform in just about anyone"s hands. She has a very forgiving armor layout. She has an extremely forgiving guns. She consumables are straight forward. She almost (nearly) has actually a universal ammunition type. Stalingrad has only a couple of weaknesses that veterans will certainly be far better at mitigating.
- One of, if no the worst in ~ its tier. This is a pronounce weakness.
- center of the load at its tier. No terrible, but not terribly an excellent either. - has actually a far-reaching advantage over her tier mates. A solid, competitive performer. - No various other ship at its tier walk this as well as this ship.
OptionsFor those of you who currently own Kronshtadt, Stalingrad will certainly look really familiar.
There"s a couple of choices to it is in made with her upgrades. If she walk take enhanced fire damage over a cruiser, she takes less than a battleship which reduces the worth of Damage Control alteration 1 and 2 Similarly, her concealment is terrible and thus makes specializing in various other areas an ext viable.Start with Main Armaments alteration 1 in your very first slot.If you have access to it, the distinct upgrade Surveillance Radar Modification 1 is the best selection in the 2nd slot. Otherwise default to Damage Control modification 1.Aiming System modification 1 is your best choice in your third slot. You might elect to damage your firepower (like a darned fool) and take AA Guns alteration 2 instead, but this is a poor an option and should be scheduled for players that dislike aircraft carrier players.Steering Gears alteration 2 is preferred in the fourth slot. The extra small bit that agility is only great if you intended to usage manoeuvres at range to dodge incoming shell. If you"re much more inclined come park and bow tank, then Damage Control change 2 will arguably be more valuable, but barely.This one is a toss up. I"m constantly inclined to value concealment over enhanced detection, but it"s stupidly daunting to hide Stalingrad due to her poor base concealment, the size of her guns and her price of fire. I would certainly default to Concealment change 1, but any of the three choices for this slot space viable.Finally, take it Main Battery change 3 for your 6th slot to improve your DPM. Girlfriend don"t should worry around the ns of turret traverse at all -- Stalingrad can"t out rotate them even with this upgrade. You can take Gun Fire Control modification 2 instead if girlfriend prefer selection to DPM, but it"s less optimal.
100% bonus endure gains50% reduction to maintenance costs20% bonus in credit earning3% palliation in surface ar detection4% palliation in enemy accuracy
OffensePrimary Battery: nine 305mm rifles in 3x3 turrets in an A-B-X superfiring configuration.Secondary Battery: Twelve 130mm rifles in 6x2 turrets v two an installed superfiring ~ above the bow and also two an installed to each side fore and aft of she funnels.
Stalingrad"s secondaries space forgettable. This is not any kind of fault of their own. Because that a cruiser, they"re quite good. 6.5km basic range, 4.0s reload time, and a meaty 8% fire opportunity per covering -- those space all respectable values. She additionally has an 8-gun broadside. With a full secondary specialization (yes, really), you can conceivably have this armament ranged out to 9.4km shooting 132 shells per minute. This volume the fire is equivalent to that off HMS Warspite"s own secondaries (124 shells every minute).
But you"ll forget the she has secondaries for two reasons. The first, she never ever wants to be so close to an foe where she has to use them. Second, her main battery is so good as come eclipse any kind of other element of the ship.
AMMUNITIONOnto her key battery. Let"s begin with mentioning Stalingrad"s he shells. I want to be dismissive that this ammunition. However, i cannot overlook their great penetration values. Stalingrad can ideal 50mm sections of armour v her that shells. This worth isn"t special -- that conforms come the norms we would suppose for a 305mm shell. However the value itself is worth remarking. 50mm armor plating, while no prevalent, is commonplace at high tier and also Stalingrad now has actually a reliable means of dealing damage to these locations when they"re angled in together a way to autobounce her AP shells. Nevertheless of the target she faces, Stalingrad does have a recourse to have the ability to deal damage reliably, even versus bow-tanking battleships and Soviet cruisers.
Unless required to, Stalingrad should focus on making best use of her AP shells. The damage output and fire opportunity of her HE shells is forgettable, especially when contrasted to the ridiculous power of her AP rounds.
The method I sees, the knee of the bees room with Stalingrad"s APs. They"re downright monstrous with 4 primary strengths:Good alpha strike.Excellent penetration values.Artificially lessened fuse arming thresholds.Improved auto-ricochet angles.
For 305mm guns, they struggle hard. Us really shouldn"t be surprised below -- they space high tier guns, after all. However, they"re far better than also Kronshtadt"s AP shells handle 9,200 damage contrasted to the level 9,000 that the tier IX ship. Come facilitate dealing claimed damage, Stalingrad has terrific penetration values. She is fully capable of threaten citadel access time even against an angled battleship in ~ ranges much less than 10km with approximately 720mm the penetration at 5km, 615mm in ~ 10km and 525mm in ~ 15km. On optimal of this, they execute not start checking because that ricochet till they to win a target at 55º instead of the usual 45º and having a possibility to penetrate versus targets angled approximately 65º . Finally, Stalingrad"s fuses are an ext sensitive, gift able to arm against as tiny as 34mm that armour.
In practice, Stalingrad"s AP is almost a universal shell. You have the right to spam it almost as brainlessly as other cruisers fire HE and wrack up part impressive damages totals. An excellent aim will generate good numbers, however careless shooting will certainly still salary off. When she can not overmatch the bows that anything quick of destroyers and also British cruisers, Stalingrad"s improved autobounce mechanics enable her to punishment ships the make the failure of unmasking their behind guns. The much more sensitive fuses will certainly arm even against the soft parts of battleship extremities and also yield meaty penetration damage. Stalingrad will certainly tear apart any ship fool enough to give her also an angled broadside inside of 15km.
It"s only once a delivery perfectly bows-in the you could want come reach because that HE. Maybe.
GENERAL total CHARACTERISTICSStalingrad"s shells have actually the beat needed however it"s her gun managing which solidifies her together the leading beast that she is. Top top the whole, she excels in most categories right here with several of the finest fire arcs, ballistics and also shot dispersion you might want. Pair this with a rapid reload time for large caliber guns and there are understandable comes to that Stalingrad"s tools over perform.
Stalingrad"s gunnery is just a tiny too comfortable for weapons of your size. It"s merely a situation of having actually too plenty of benefits without drawbacks. She has good fire angles and she has an excellent turret traverse times. She has great shell velocity and her dispersion area is tiny. She has an excellent penetration and she gets enhanced normalization and also fuse sensitivity. She deals huge chunks of damages per hit and also she has actually a rapid reload time. Few of these feel like they should be one either/or situation as they space with other ships, yet Stalingrad lumps them altogether because that one super-armament.
What cements this for me, personally, is the ridiculous lull at i beg your pardon Stalingrad have the right to devour huge chunks of destroyer struggle points v her AP shells at any type of range. It"s again that situation of having one as well many benefits stack which makes her such a threat. The high velocity of her shells renders leading her targets easier and giving them less time come dodge. The tight covering grouping of her high sigma and also reduced dispersion helps ensure lot of hits per salvo. Her fast reload provides her the opportunity of stacking many punishing volleys come cripple opponents or for sure kills. If destroyers struggle versus these battleship caliber guns, what chance do other cruisers have? ns wish I could say the battleships to be safe however they"re no -- Stalingrad takes large bites the end of them too.
And this is what that comes down to: Stalingrad has actually battleship caliber weapons that mainly do away with all of the hesitation of battleship caliber guns. Her excellent dispersion makes RNG less impactful. The high velocity and high rate of fire makes shooting at small or evasive targets so much simpler. The combination of high penetration and improved autobounce angle mitigates the armor or protective angling of she targets. Stalingrad deals damages reliably versus every target imaginable in methods other ships have the right to only dream.
Summary:Her AP shells room ridiculously powerful -- not simply for their damage output, yet for their capacity to deal reliable damage versus all targets.They"re an extremely accurate and very easy come use.Largely takes the RNG out of battleship gunnery.
Evaluation: What would have to occur to DOWNGRADE to : Neuter she AP shells.
DefenseHit Points: 72,450Maximum Citadel Protection: 180mm belt + 55mm citadel wall.Min Bow & Deck Armour: 25mm (though much is spanned with 50mm)Torpedo damage Reduction: 25%
For a cruiser, Stalingrad is a hard nut, borrowing some facets of battleship security schemes when keeping innate cruiser flaws. The most notable weakness of she defense is her huge citadel i beg your pardon sits above the waterline -- a defect which is mostly non-existent in the existing battleship lines. She similarly borrows an acceptable level of torpedo damages reduction when capping it every off with an massive slug of fight points. While she does have thick armour because that a cruiser, it would be a wrong to assume it is ~ above battleship levels.
Stalingrad boasts a modification (and slightly worse) version of Moskva"s armor layout. However, the differences are inadequate to account for the disparity of firepower in between the two. Stalingrad opts for more belt armour; 180mm contrasted to the 155mm uncovered on Moskva, while having actually thinner turret and also internal citadel protection. Because that subsurface hits, Moskva is better protected v 40mm extending her an equipment spaces and 110mm over she magazines. Stalingrad has actually only 45mm and 55mm respectively. Moskva"s transverse bulkheads are also appreciably thicker. However for all of these nuances, players space unlikely to an alert much difference between the two. In game, they behave similarly.
Stalingrad"s armour plan is quite trollish versus both HE and AP shells. Her upper hull and deck space 50mm special -- more than sufficient to stop overmatching from every AP shells in the video game while being at the same time proof against HE shells native anything quick of battleships and a very short list of cruisers. It"s only her prow and stern wherein she"s delicate to either kind of attack, but even then, the extended waterline belt of 50mm to she prow (and as much as 170mm on parts of her stern) deserve to foil a poorly aimed or distributed shot.
Stalingrad is a frustrating target for cruisers to deal with. When she"s bow tanking, it"s only fire the stacks any type of trustworthy damage. The extended fire term time of 45 seconds makes stacked blazes good at chewing the end her hit point totals, yet she still has a cruiser"s Damage regulate Party to alleviate blazes. Obtaining multiple fires to stick will certainly prove a difficulty unless she"s recorded out.
The end result is that Stalingrad offers the illusion of a battleship"s defense scheme, proving to be simply as sturdy when appropriately angled. When captured out that position, she crease far an ext quickly than a battleship would. Stalingrad is therefore either an immensely frustrating target to shot and damage or one that"s pathetically basic to kill. There"s tiny middle ground.
Evaluation: What would have to take place to DOWNGRADE to : Removing her 50mm prolonged waterline belt would certainly be a start. Raising her citadel even further wouldn"t be remiss either.
AgilityTop Speed: 35.0 knotsTurning Radius: 1130mRudder Shift: 12.5sMaximum rate of Turn: 3.8º/s
Stalingrad is cruiser yet you wouldn"t recognize it feather at just how she handles. Her manoeuvrability is so poor that she"s much more akin come an plane carrier than a battleship. Her transforming radius is huge -- larger than also that the Großer Kurfürst. Stalingrad is much more on par v mid-to-high tier CVs than various other cruisers or dreadnoughts. Favor aircraft carriers, her just real benefit here is straight line speed which is every well and good when you"re trying to relocate from A come B or operation away native a threat. However, it"s the lack of capability to come around quickly i m sorry really hurts Stalingrad. That takes her virtually a minute to reverse course once things room going awry -- that"s sufficient for a battleship to drop 2 salvos into her exposed broadsides.
It need to be noted that her optimal speed partially mitigates she enormous turning radius. Also, Stalingrad is no plagued through a dreadful rudder shift time either. In fact, taking both Steering Gears change 2 and 3 can get her rudder shift time under to six secs flat, offering her with a surprising bit of wiggle. Provided her enormous surface detection range, opting because that this end Concealment modification 1 isn"t have to a poor option and it permits for a bit much more active dodging as opposed to just trying to tank shells off her 50mm plates. Still, if girlfriend get caught out, poor things will certainly happen.
This is really Stalingrad"s only marked weakness. It"s the only area in i m sorry she"s important flawed and not merely paying lip business to balance through being much less than optimal than other cruisers in pick areas. She"s never ever so negative at noþeles else regarding flag it for a drawback.
Evaluation: What that would have actually needed to it is in : She"d need to handle like a cruiser instead of one iceberg v a rocket engine.
Anti aircraft DefenseAA Battery Calibers: 130mm / 45mm / 25mmAA Umbrella Ranges: 5.7km / 3.5km / 3.1kmAA DPS every Aura: 167.4 / 123.6 / 84
For life DPS numbers, Stalingrad"s anti-aircraft firepower is decent. With most of it concentrated in her long and medium variety batteries and also having access to a tweaked Defensive Fire by default, she"s a thorny prospect to be sure. However, there is no a suitable anti-aircraft specialization, she doesn"t have the this to store her safe from concerted air attack from a figured out carrier.
The large issue right here is that her Defensive Fire consumable, when present, doesn"t multiply her AA firepower by the same ratio as other cruisers. Stalingrad just benefits from a 2x multiplier rather of a 3x multiplier ~ above her big and tool caliber AA guns.
If carriers were a point in consistent play, this can be an concern worth some issue for Stalingrad. She"s perfect target for air attack when she Defensive Fire isn"t up and running. Though she has good torpedo damage mitigation because that a cruiser, her substantial size and also horrible transforming rate renders her suitable target because that torpedo bombers. What"s more AP dive bombers indigenous American carriers can land citadel hits v semi-reliability. Graf Zeppelin deserves special mention -- she AP dive bombers will nearly always floor citadel hits and can delete the ship outright with as small as two squadrons.
This could be taken into consideration an area the would help balance Stalingrad... Except that continuous CV to meet aren"t a thing. Maybe after the CV rework, she"ll feel more balanced if carriers prove an ext commonplace.
Evaluation: What it would have actually needed to be : Stalingrad wins no prizes here. She"s decidedly mediocre and it would certainly take a lot to make her contend with the American and British cruisers.
RefrigeratorBase surface Detection Range: 18.12kmAir Detection Range: 13.77kmMinimum surface ar Detection Range: 13.92kmDetection range when Firing indigenous Smoke: 14.87kmMain Battery firing Range: 20.35kmDetection Consumables: Surveillance Radar with 11.70km range.
Stalingrad has the fourth-worst surface ar detection in the game. Unfortunately, one of the pearls she out performs in this regard is Fuso in ~ tier VI. Hence Stalingrad is walking to it is in third-worst in many of her match-ups, only able come out-spot Izumo and also Großer Kurfürst. Suffice to say, this is one big ship however we knew that currently from feather at she hit suggest total. Subtle, she is not, despite it have to be listed this only extends to her surface ar detection. She"s far stealthier than many battleships from gift spotted by the air.
As weaknesses go, this can be terrible if Stalingrad was specifically squishy. Seeing as she"s no (provided she protects her flanks), the impact of this drawback diminishes somewhat. It"s really just in late-game scenarios wherein the ranking on she team have thinned out and she demands to do her very own spotting whereby this weakness has any type of real impact. This is partly mitigated by her Surveillance Radar consumable.
Without allies to aid her spot, Stalingrad feels blind -- particularly when facing enemy destroyers. She has tiny defense versus torpedo strikes from the flanks. Even if she"s mindful of a destroyer in the vicinity, short of lock slipping in ~ radar range and being captured out by the consumable, there"s very little she have the right to do about them. She has actually no Hydroacoustic Search to give her any breakthrough warning that torpedo attack and she"s utterly reliant upon having a display screen ahead of her to offer her any kind of chance against enemy believe cans.
In combination with Stalingrad"s weak sides, her negative concealment relegates her to a second-line pho platform for countless battles. Stealth build are beneficial to permit her to stop fire and disappear when attacks threaten indigenous multiple angles, but this just works with an ext passive play. She needs room to have the ability to disappear, come come around and redeploy. If Stalingrad has actually the damages output and tanking potential to assist carry games, her negative concealment will come up every now and then to cause her issue and limit her flexibility for are afraid of offering up she sides.
Evaluation: What it would have actually needed to be : A Romulan cloaking an equipment or the Salem Witch"s map-wide hydro consumable.
Final EvaluationMeet Moskva II. Stalingrad doesn"t complement her, she replaces she outright. This surprised me given the differences in their armament yet the an ext time I placed into testing and analyzing their corresponding play-styles, the more overlap ns saw. Over there were two disappointing elements in this:Stalingrad doesn"t sell anything brand-new in state of video game play.Stalingrad is yet an additional example that a premium or reward ship outright replacing a technology tree ship.
The power difference in between Moskva"s 220mm guns and also Stalingrad"s 305mm firearms should have made the two ships feel very different in terms of video game play, however they in which method this just never materialized for me. To it is in clear, the firearms do perform in different ways -- vastly so. However, it"s tough not to feel that Stalingrad"s weapons preserve every one of the advantages of Moskva"s weapons save rate of fire and then boosts upon damage and also penetration. Tack top top the benefits of Stalingrad"s substantial hit point pool and also the technology tree ship is just a relic. Stalingrad is simply better without changing her layout of play overmuch. This is unfortunate. If I have the right to accept Stalingrad being an ext powerful, that she overwrites Moskva"s video game play is a genuine loss -- particularly because she simplifies it to brainless levels. Stalingrad is no only much more powerful, she"s much easier to play 보다 Moskva and dull to boot.
She"s not the an initial premium or reward ship to eclipse a tech tree ship, though. She is to Moskva what Missouri is come Iowa or De Grasse is to La Galissonnière. In these examples, the difference in between the power level the the 2 ships is significant with the benefit going to the premium/reward version to a far-reaching degree. Premium pearl should not it is in outright better than a tech tree ship. However, i admit an ext leniency in the direction of reward vessels so lengthy as no cash transforms hands. Wargaming has actually asked football player to invest a lot of time and energy to unlock Stalingrad, after ~ all. She"s equally easily accessible to all without a paywall, listed you can find the time...
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That time invest is particularly steep, do no mistake. The tenth season the Ranked war is worth approximately 5,500 Steel. Season 3 of Clan wars was worth approximately 11,000 Steel. Given the spacing of these events, that"s a year"s worth of participation in said events to amass Stalingrad"s 28,000 Steel price barring discount. This expense is expected to justification the strength level that the vessel. This is potentially a dangerous rational. It leader to arguments like:
"Sure, it"s powerful, yet not everyone is going come have. Due to the fact that it"s therefore rare, being overtuned is okay. That won"t uncomfortable the meta as well much."
"If the ship is a small unbalanced, well those who put the time in worthy a tiny something extra, don"t they? You can have it also if you just play those game modes."
Do these disagreements have merit? Wargaming appears to think so. Ns begrudgingly agree. However, I acknowledge that balance is gift sacrificed top top the altar of player incentives. If civilization of Warships was a fine oiled maker in terms of its video game balance, the uncomfortable of Stalingrad"s inclusion can be an ext pronounced. Together it is, I fear Stalingrad may disrupt the competitive meta in ~ tier X because that systems prefer Ranked Battles, Clan Wars and also other events. I are afraid Stalingrad (and ships favor her) may become a must-have need to join select guilds interested in competitive game modes. The steep obstacle for entry will certainly only reason issues if that"s the case.